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Final Fantasy VI mod thread

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Give me a bit of tome to reply, I'm swamped with stuff right now. Sad
(02-07-2012, 08:29 PM)Angelo26 Wrote: By the way, please remember that I would like to request your help on finding some of the code that displays the menus in battle for FF6. You mentioned that you might have a little time after your MQ hack was done.

When I finish my preliminary testing and finalize my monster AI I'll definitely take a look at locating as much menu code as I can because I want to increase the size of a bunch of menus and their text.

(02-08-2012, 11:27 PM)Madsiur Wrote: I can do events too. I even show Angelo a few things...(timers...Laugh)

I would really like helping you with events if you want, but Angelo and Gi Nattak can do everything I do and are really good when it comes to small events details...

The more the better. Some of the stuff I currently have on my wish list is to alter what characters you get and where you get them. As well as a new "first 3 hours" of the WoR after the floating continent destroys the WoB. Those items among a bunch of little stuff designed to add more content to the game. IE, item quests Ragnarok Online style.


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Messages In This Thread
Final Fantasy VI mod thread - by JCE3000GT - 02-07-2012, 05:50 AM
RE: Final Fantasy VI mod thread - by SSJ Rick - 02-07-2012, 01:39 PM
RE: Final Fantasy VI mod thread - by JCE3000GT - 02-07-2012, 03:02 PM
RE: Final Fantasy VI mod thread - by SSJ Rick - 02-07-2012, 04:00 PM
RE: Final Fantasy VI mod thread - by pjmcphee87 - 02-07-2012, 04:58 PM
RE: Final Fantasy VI mod thread - by JCE3000GT - 02-07-2012, 07:09 PM
RE: Final Fantasy VI mod thread - by Angelo26 - 02-07-2012, 07:40 PM
RE: Final Fantasy VI mod thread - by JCE3000GT - 02-07-2012, 07:49 PM
RE: Final Fantasy VI mod thread - by Angelo26 - 02-07-2012, 08:29 PM
RE: Final Fantasy VI mod thread - by madsiur - 02-08-2012, 11:27 PM
RE: Final Fantasy VI mod thread - by Angelo26 - 02-09-2012, 12:10 AM
RE: Final Fantasy VI mod thread - by JCE3000GT - 02-09-2012, 02:18 PM

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