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blitz, swordtech, and other battle animations

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You can edit Health spell stats by changing the value 2E to something else:

Code:
Health

C2/171E: A9 2E LDA #$2E (attack stats points to cure 2)
C2/1720: 85 B6 STA $B6
C2/1722: A9 05 LDA #$05
C2/1724: 80 3F BRA $1765

You could also change Health characteristics such as the aiming, if it can be mimic/used by Gogo or as an imp:

Code:
CFFE00-CFFE7F       DATA     Command info, 2 bytes each.
0001 = Gogo can use command
0002 = Can be mimicked
0004 = Use when an Imp
FF00 = Aiming

Health is command 26 and it should be at CF/FE34.

As for other behaviours related to the commands you could play with the values in this table:

Code:
Player Command Pointers (from C1/7CDE)

C1/7CE9:    9277    (Fight)    
C1/7CEB:    6957    (Item)    
C1/7CED:    A057    (Magic)    
C1/7CEF:    9577    (Morph)    
C1/7CF1:    9577    (Revert)    
C1/7CF3:    9577    (Steal)    
C1/7CF5:    9577    (Capture)    
C1/7CF7:    1B56      (SwdTech)
C1/7CF9:    7558    (Throw)         
C1/7CFB:    B158    (Tools)    
C1/7CFD:    6B77    (Blitz)     
C1/7CFF:    9577    (Runic)    
C1/7D01:    ED58    (Lore)    
C1/7D03:    9577    (Sketch)    
C1/7D05:    9577    (Control)    
C1/7D07:    AE59    (Slot)    
C1/7D09:    2759      (Rage)
C1/7D0B:     9577    (Leap)    
C1/7D0D:    9577    (Mimic)    
C1/7D0F:    5859    (Dance)
C1/7D11:    3156    (Row)    
C1/7D13:    3B56    (Def)      
C1/7D15:    9577    (Jump)    
C1/7D17:    E17C    (X-Magic)    
C1/7D19:    9577    (GP Rain)    
C1/7D1B:    9577    (Summon)    
C1/7D1D:    9577    (Health)    
C1/7D1F:    9577    (Shock)    
C1/7D21:    9577    (Possess)    
C1/7D23:    8359    (MagiTek)

Here Health points at C1/7795. You could maybe try to replace that value with A057 (magic) or 8359 (Magitek). I can't guarantee any result however and don't know what would be the output. As for the graphics, they are handeled in the code I previously posted I presume.

Edit: All those values can be changed only with an Hex editor. You must therefore know how the adressing (offsets) works and it wouldn't hurt either if you could learn how to count in hexadecimal. These are the basics.
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RE: blitz, swordtech, and other battle animations - by madsiur - 01-23-2012, 06:32 AM

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