Users browsing this thread: 1 Guest(s)
blitz, swordtech, and other battle animations
01-22-2012, 09:11 AM
(01-22-2012, 06:53 AM)badass Wrote: how about changing the health skill? Banon's skill set?
Everything is possible. This is probably what you are looking for:
Code:
Health animation?
C1/BB62: 20F7BB JSR $BBF7 (from C1/B76F, X = 1A)
C1/BB65: 900E BCC $BB75
C1/BB67: 2035BC JSR $BC35
C1/BB6A: A26C0F LDX #$0F6C
C1/BB6D: 20F5B7 JSR $B7F5
C1/BB70: A927 LDA #$27
C1/BB72: 20E1BB JSR $BBE1
C1/BB75: 60 RTS
I don't think you can edit those graphics with FF3usME or the MDE editor unless I'm mistaken. As for this assembly routine, I don't know exactly what it does (aside of probably loading health's graphics) but it jumps (JSR) to multiple places and studying it would require some time. I should be in bed since a long time lol...Sorry if I can't help more for now...Someone might come up with a better answer...
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)