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Assembly Programming
01-12-2012, 06:31 AM
(01-11-2012, 10:46 PM)the_randomizer Wrote: Alright, thanks for clearing up the confusion, so to sum up, you want me to learn a little bit about the SNES 65816 programming and continue tweaking with those offsets (i.e. figure out EXACTLY what does what)? Should I create a new thread for this?
I don't think a new thread is neccesary but it's up to you. There's already an assembly thread with a book that Angelo posted the link and there are other links in the thread. Check here.
In the same direction, If you really want to understand what the opcode LDA (A9) does as an example, you should probably read a bit about it. The best way I learned the little assembly I know if by checking each command on each line of a function, read about them (to understand what they do) and then I was modifying some values. If you only play with the hex values, you might get some results but it will take a lot longer IMO.
Here's a good summary of SNES opcodes with examples: 65816 Opcodes
You can learn that stuff yourself, but if you have questions about SNES assembly you might not get your answers here, as there is not much assembly expert on this forum. But Angelo is getting good at that stuff.
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