blitz, swordtech, and other battle animations
#8
I'm not sure about using a weapon animation for a spell, I don't see that working. They are coded far too differently from each other, for instance spells work with 2 byte indexes, weapons use just one.

But who knows, there's probably -some- way you could get a boomerang weapon animation to show up in a spell, dunno. Just experiment with putting some of the bytes from the weapon animation of a boomerang (item editor>weapon animations) into a spell index, and hope for the best. That's the only way I know lol. But, boomerangs also need a special flag checked to make it look and act like a boomerang, otherwise it just does throw - and spells do not have the flag! So I'm 90% that there's no way without some super leet hacking skills. =X

And look for a bunch of jump animations there in battle editor>animations 1, those are the only 'normal' jump animations I see, other than a select few spells like Shadow's desperation attack etc from the regular spell animations.
We are born, live, die and then do the same thing over again.
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RE: blitz, swordtech, and other battle animations - by Gi Nattak - 11-30-2011, 12:53 AM

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