Users browsing this thread: 1 Guest(s)
Wake Up animation is wrong
02-01-2020, 06:44 AM
Weird after some IPS patches, when a character wake up from sleep status, the animation is an Aero attack. It work like waking up & no damage, but still wrong.
How to fix this?
How to fix this?
02-01-2020, 03:28 PM
There's no magic way to fix this.
Three things can have happened:
1) You applied a headered patch to a headerless ROM (or the opposite)
2) There is one or more conflict(s) with you patch (use this utility to sort it out)
3) One of your patch has as side effect what you describe (reapply patches one by one and test each time)
Three things can have happened:
1) You applied a headered patch to a headerless ROM (or the opposite)
2) There is one or more conflict(s) with you patch (use this utility to sort it out)
3) One of your patch has as side effect what you describe (reapply patches one by one and test each time)
02-01-2020, 06:20 PM
The awakening animation is shared with the spell slot that Tapir uses; changing the animation on that slot will also change it when an entity awakens. You either need to move your Aero spell to a different slot, or look in Assassin's C2 disassembly (which can be found on FF6Hacking's wiki) for what animation is called when sleep is cleared.
Use Notepad++ to read it and try searching all for "sleep" and/or "tapir".
Use Notepad++ to read it and try searching all for "sleep" and/or "tapir".
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)