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Sprite Database 2020
I converted everything from 8bpp to 4bpp and in the process the palettes got reordered by imagemagick. So I'll re-add the 80+ character spritesheets that were added today in their original 8bpp format in case the palette was intended to be used with other vanilla characters. It should be done next weekend hopefully. Sorry for this.
06-22-2019, 11:48 AM
I updated to v1.1.1. The palette reordering problem is fixed, except for Beyond Chaos sprites. See changelog for details.
03-14-2020, 02:48 PM
Updated to version 1.2! See original post for details!
03-15-2020, 11:58 PM
Just wondering, what is required to contribute to the database? From Filly Fantasy VI, not many of the field sprites would be useful, though there are a couple (a bipedal baby-dragon, a rabbit, a bipedal griffon). But the enemy/boss sprites, some are very cool and could be used in non-pony hacks if people like. I'd ask permission from RydelFox but I don't think he'd mind.
Also, dunno if this is relevant - the "unknown 2" sprite in monsters/other is a Gavel Worm from the Wii version of FF4 TAY.
https://finalfantasy.fandom.com/wiki/File:GavelWorm.PNG
Also, dunno if this is relevant - the "unknown 2" sprite in monsters/other is a Gavel Worm from the Wii version of FF4 TAY.
https://finalfantasy.fandom.com/wiki/File:GavelWorm.PNG
03-16-2020, 08:27 AM
(03-15-2020, 11:58 PM)DrakeyC Wrote: Just wondering, what is required to contribute to the database? From Filly Fantasy VI, not many of the field sprites would be useful, though there are a couple (a bipedal baby-dragon, a rabbit, a bipedal griffon). But the enemy/boss sprites, some are very cool and could be used in non-pony hacks if people like. I'd ask permission from RydelFox but I don't think he'd mind.
Yeah I kinda totally forgot about you hack when I worked on this... I can include the field sprites and monsters as well in the next update (like a v1.2.1). BTW are the PC/field sprites all exportable with FF3usME? I have a monster GFX exporter for monsters that just take the ROM and export them but for field sprites not exportable with FF3usME it has to be a custom tool (I could tweak the one used for RotDS though if neccesary).
(03-15-2020, 11:58 PM)DrakeyC Wrote: Also, dunno if this is relevant - the "unknown 2" sprite in monsters/other is a Gavel Worm from the Wii version of FF4 TAY.
Thanks! I'll change its name.
A couple of them, no, they were sprites Rydel hacked over the normal limit, so usME can't view them. But I do have the sprite sheets for them and can provide hex codes for them, or just the typical "line of pixel colors" with them.
03-16-2020, 11:37 PM
(03-16-2020, 10:38 PM)DrakeyC Wrote: A couple of them, no, they were sprites Rydel hacked over the normal limit, so usME can't view them. But I do have the sprite sheets for them and can provide hex codes for them, or just the typical "line of pixel colors" with them.
I should be able to extract them. For monsters, I think you have use my FF3SE-M hack unmodified?
I do, and I've most of the sprites as separate files still on my PC. I can zip them over to you if you like.
03-17-2020, 12:05 AM
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