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Official FF6: Beyond Chaos thread (randomizer)

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Almost forgot... in the racecave i did, there was a monster who broke a Snow Muffler to cast Quick, hence he escaped... that makes stop the battle forever, nothing will happen(because quick is still active)


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That sounds like a tricky fix unless you bar Magic Pots from using breakable equipment as items altogether, which isn't as fun. Eh, perhaps alter the script so that Escape can't be used the turn after an equipment piece was used? Either way, that probably happens so infrequently that it might not really be an issue at all.


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I'd love to ignore that problem, but if that would happen in an official BC race...


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Then we'll reset. It's proportionally annoying in a race to what it is normally.


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Good... now the next step is actually start some race... Sad


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Normally I try to expedite the process when it comes to stuff like this (like I did last time), but this time of year is pretty busy.


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So, scary moment on the Floating continent. Left the final fight with Nerapas with 11 seconds left.
Mostly because of hectic fighting of the Naughty enemies. Smile

Boy, I really shouldn't underestimate the randomizer anymore. Smile

Oh, what the hell, the world of ruin map flickers no matter what it is.
What the hell causes thaT? It hurts my eyes like crazy.
3 games, 3 different seeds, graphics still flicker.

Does ZSNES not like your mod? Tongue OR does it not like the World of Ruin.
I don't remember this in any other rom hack, or anything.
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Not sure what you mean by flickering. In older versions there was sometimes flickering during the opening credits but not on the world map and I'm pretty sure I fixed that. Is it just in the parts that are normally animated, like the ocean water? It could be a ZSNES issue (I haven't tested on ZSNES) but I doubt it.




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Beyond Chaos is a full-game randomizer for FF6.
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I mean walking around going up or left on the world map causes the game to flicker like mad.
It flickers and displays graphical glitches like it would on a NES/SNES game that had dust on it.

Beats me how it happens.
But it's aggravating to my eyes.

Just imagine walking upwards on the world of Ruin and every time you do, the graphics freak out on you.

It's more annoying than those silly instant death enemies in the base game, the Samurais that counter with Eye for an Eye.

I'd actually rather step on a bear trap in real life than see those flickers. Tongue I mean, epileptic seizure from flickering lights is worse than losing a foot.

I'm honestly not even sure I could screenshot it to show you.
I could record on OBS, or something, if I could figure that out.
Heck, I could stream the bug. Tongue
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I remember this being an issue with a friend of mine's wip hack, I couldn't figure out why or what caused it. Doing a quick google search I found some others that were experiencing the same issue:
http://home.eyesonff.com/showthread.php/...-flickers)
http://board.zsnes.com/phpBB3/viewtopic.php?f=3&t=1882

It seems to be zsnes related, I think, but BC works for me on zsnes, so maybe it's a certain version of the emulator? Or maybe a setting on the emulator? If no other outside patches were applied to your ROM I'd say it's that. Or, possibly the ROM you are using to patch with? I think it would need to be a 100% clean 1.0 USA ROM, perhaps you patched over a translated/hacked ROM?


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