ِActor walks through the wall?!!
#1
ِActor walks through the wall ?!!!
this happen before opera, the question here how to make him to move right place ?

[Image: 61TIKXw.png]

i using patch
https://www.ff6hacking.com/forums/thread-2183.html
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#2
(02-10-2018, 04:10 AM)q8fft Wrote: ِActor walks through the wall ?!!!
this happen before opera, the question here how to make him to move right place ?

[Image: 61TIKXw.png]

i using patch
https://www.ff6hacking.com/forums/thread-2183.html

I don't know what is causing it, but I just ran into the same problem and I'm not sure how to fix it. Does anyone have any idea what would cause this?
Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
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#3
That event code (somehow) got messed up at:
CA/9429: 32 Begin action queue for character $32 (Party Character 1), 4 bytes long
CA/942B: C2 Set vehicle/entity's event speed to normal
CA/942C: A1 Move vehicle/entity right/down 1x1 tiles
CA/942D: CC Turn vehicle/entity up
CA/942E: FF End queue

Looking at the patched ROM, it is something different...
You got 32 04 4B 28 09 93, which is...bad lol. Surprisingly the event manages to continue, even with the end queue command removed. But yeah, revert that and you'll be good. How/why did that get changed, though, I wonder.
We are born, live, die and then do the same thing over again.
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#4
(02-10-2018, 02:02 PM)Gi Nattak Wrote: That event code (somehow) got messed up at:
CA/9429: 32    Begin action queue for character $32 (Party Character 1), 4 bytes long
CA/942B: C2        Set vehicle/entity's event speed to normal
CA/942C: A1        Move vehicle/entity right/down 1x1 tiles
CA/942D: CC        Turn vehicle/entity up
CA/942E: FF        End queue

Looking at the patched ROM, it is something different...
You got 32 04 4B 28 09, which is...bad lol. Surprisingly the event manages to continue, even with the end queue command removed. But yeah, revert that and you'll be good. How/why did that get changed, though, I wonder.

thanks for replay Gi Nattack I fixed Smile by...


Code:
CA/9429 to 32 04 C2 A1 CC FF
[Image: x94QoTM.png]

same question here hehehe How/why did that get changed, though, I wonder.
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#5
It can be hard to tell sometimes, it could be any number of things, most likely an improperly applied patch (applied a header patch to a rom without one or vice-versa maybe). At least you were able to fix it though.
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#6
(02-10-2018, 02:02 PM)Gi Nattak Wrote: That event code (somehow) got messed up at:
CA/9429: 32    Begin action queue for character $32 (Party Character 1), 4 bytes long
CA/942B: C2        Set vehicle/entity's event speed to normal
CA/942C: A1        Move vehicle/entity right/down 1x1 tiles
CA/942D: CC        Turn vehicle/entity up
CA/942E: FF        End queue

Looking at the patched ROM, it is something different...
You got 32 04 4B 28 09 93, which is...bad lol. Surprisingly the event manages to continue, even with the end queue command removed. But yeah, revert that and you'll be good. How/why did that get changed, though, I wonder.

You rock Gi Nattak! Thanks so much!
Experience is the benchmark to maturity.

Final Fantasy VI - Ted Woolsey Uncensored Edition:
http://www.romhacking.net/hacks/1386

Final Fantasy IV - Namingway Edition:
http://www.romhacking.net/hacks/2337
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