Posts: 324
Threads: 25
Joined: Oct 2013
Reputation:
2
Is there Anyway to have the Serpent's Trench Map as a fully playable map like the WoB or the WoR? In the Hack I'm currently working on, the game I'm basing it off of (I won't tell you what game until I actually have some Visuals done for it), has a third overworld-like map. I mean I can probably just use a regular map to do it, but I want to see if I can do it with Serpent's Trench map first.
Posts: 3,975
Threads: 278
Joined: Oct 2011
Reputation:
65
There's some graphic limitation with the tileset that is very restrain (can't place towns, only cave entrances). Also, it seems you can walk everywhere (water included).
You should do a test event that loads a character on the map and see if you could walk.
Posts: 1,633
Threads: 56
Joined: Apr 2014
Reputation:
12
So i'm not the only one who ever thought of using Serpent Trench in a different way...
Posts: 676
Threads: 44
Joined: Jan 2015
Reputation:
11
Back in the day, before I ever imagined you could molest FF6 in so many ways, I always thought the trench and the mine cart ride functioned in similar ways. From what I do know now, I'd say thats incorrect, but it does leave me wonder how the mine cart as well as the airship crash after espers attack work.
Course, to be honest I really should read up on how the trench functions one of these days.
The only true wisdom is knowing you know nothing.
Posts: 82
Threads: 14
Joined: Aug 2013
Reputation:
0
02-28-2015, 04:35 PM
(This post was last modified: 02-28-2015, 04:36 PM by Blue Mage Gab.)
I was thinking to use the Serpent Trench map for a third-overworld map as well, but isn't it possible just to change the Serpent tileset to the WoB or WoR tileset, who have all the effects applied(like, you can't walk on water, only a half of your body is visible inside the forest tiles etc.) and then build a brand-new map with the WoB/WoR tileset in the place the Serpent Trench map used to be?
Posts: 212
Threads: 1
Joined: Oct 2014
Reputation:
7
The minecart is actually just a preprogrammed cutscene, like when the world gets destroyed or some of the ending sequences. There's no map associated with it.
I think if you replace the "Magitek in snow" opening cutscene with the minecart cutscene, it eventually goes to a really buggy battle that you lose instantly.
Posts: 212
Threads: 1
Joined: Oct 2014
Reputation:
7
I'm referring to in the event code... "Magitek in Snow" uses the code $AA, and "Minecart" uses the code $AE... but yes, it seems like the battles were programmed as part of the cutscene itself. It's all in that 1-byte command.
There's actually an interview out there where one of the developers says that the Minecart scene is the most disappointing thing they made... they were probably in a rush at a time, and did a sloppy job.
Posts: 1,633
Threads: 56
Joined: Apr 2014
Reputation:
12
Definitively... just in the case, if anyone might want to modify minecart graphics, what should he do?