FF6 Hacking
Default Character Names in FF6 GBA - Printable Version

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Default Character Names in FF6 GBA - thebearup - 01-22-2025

Tl;DR, does anyone know where default character names are stored in the GBA FF6 ROM?
I made a ROM hack that replaces Gogo with Leo, but when you recruit "Leo," his default name is still "Gogo."
Romhacking.net - Hacks - FF6 - Leo Survives
I used FF6Tools to make the hack, and I see it modified some bytes at 169000, which corresponds with "Actor Names" in the ROM Map, but the default name is still Leo.
Code:
-00169000  2a 02 0e 04 2a 05 0f 05  04 2c 0d 02 06 05 04 24  |*...*....,.....$|
+00169000  2a 02 0e 04 29 01 05 04  2c 0d 02 06 05 04 24 02  |*...)...,.....$.|

According to the table files, the byte code for "Gogo" should be "26 03 10 03" but I don't see that byte sequence in the ROM.

I know this is a rudimentary question, but really think I've done due diligence here Smile Any tips on where to find/modify these bytes?

Thanks,