![]() |
Default Character Names in FF6 GBA - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Default Character Names in FF6 GBA (/thread-4479.html) |
Default Character Names in FF6 GBA - thebearup - 01-22-2025 Tl;DR, does anyone know where default character names are stored in the GBA FF6 ROM? I made a ROM hack that replaces Gogo with Leo, but when you recruit "Leo," his default name is still "Gogo." Romhacking.net - Hacks - FF6 - Leo Survives I used FF6Tools to make the hack, and I see it modified some bytes at 169000, which corresponds with "Actor Names" in the ROM Map, but the default name is still Leo. Code: -00169000 2a 02 0e 04 2a 05 0f 05 04 2c 0d 02 06 05 04 24 |*...*....,.....$| According to the table files, the byte code for "Gogo" should be "26 03 10 03" but I don't see that byte sequence in the ROM. I know this is a rudimentary question, but really think I've done due diligence here ![]() Thanks, |