Multi-Steal-Fix Simplified Edition - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: Multi-Steal-Fix Simplified Edition (/thread-4278.html) |
Multi-Steal-Fix Simplified Edition - SilentEnigma - 02-18-2023 Multi-Steal-Fix Simplified Edition Author: SilentEnigma (updates), Imzogelmo (original implementation) Version: 1.0 Released: 2023-02-18 Applies to: FF3us 1.0, FF3us 1.1, FF6j Download ThisĀ is a somewhat overdue reworking of @Imzogelmo's Multi-Steal-Fix. Multi-Steal-Fix 1.01 optimizes a big chunk of code in the C1 bank, so it does not play particularly nice with projects like Restored Ability Names, Expanded Item Names, TWUE, to name a few. This patch reverts the C1 bank optimizations and instead uses 37 additional bytes of free space in the C2 bank. (Hopefully I have chosen wisely...) That should allow it to work with more hacks without any special workarounds. I also included the one-byte fix for the bug from Multi-Steal-Fix 1.01 at C2/39A9 (credit to @"Gi Nattak"). The overall behavior is intended to be identical to the variant of Imzogelmo's patch "with additional fixing" used in the C. V. Reynolds Bug-Fix Compilation v2.6. RE: Multi-Steal-Fix Simplified Edition - CVReynolds - 02-20-2023 Thank you. This is great and I want to add it to the compilation. But first I need to ask an important question. Is this version of Multi-Steal still compatible with "For What Ails Ya" by Lenophis/Imzogelmo/Kejardon? I assume it is because the 3 bytes that overlap with "For What Ails Ya" are the same between both versions of Multi-Steal. (apply Multi-Steal first...) But it doesn't hurt to be cautious, right? :3 RE: Multi-Steal-Fix Simplified Edition - Warrax - 02-20-2023 In 2019 I reported a bug to Imzogelmo for this patch about Steal always missing when used by a monster, does this patch fix this bug? if not consider this a bug report that you hopefully can fix Edit: By looking at patch disassembly, that one byte fix found Gi Nattak might be it! I haven't tested the patch yet but it's promising. RE: Multi-Steal-Fix Simplified Edition - SilentEnigma - 02-20-2023 (02-20-2023, 01:42 AM)CVReynolds Wrote: Thank you. This is great and I want to add it to the compilation. But first I need to ask an important question. Is this version of Multi-Steal still compatible with "For What Ails Ya" by Lenophis/Imzogelmo/Kejardon? I assume it is because the 3 bytes that overlap with "For What Ails Ya" are the same between both versions of Multi-Steal. (apply Multi-Steal first...) But it doesn't hurt to be cautious, right? :3 Looking forward to it! Just checked & tested. You will still need to use the "multi-steal" compatible variant of For What Ails Ya. (The conflict here is the C2 bank -- my patch only improves compatibility in C1.) (02-20-2023, 12:55 PM)Warrax Wrote: In 2019 I reported a bug to Imzogelmo for this patch about Steal always missing when used by a monster, does this patch fix this bug? if not consider this a bug report that you hopefully can fix Thanks for mentioning! Yep, that's the one. Here's the earliestĀ record I've found on it (see posts #693 & #696) |