Post Credit Save Menu - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Post Credit Save Menu (/thread-4021.html) |
Post Credit Save Menu - doofenH - 07-02-2020 Anybody had serious hard code the game that allow the player to save after the credit rolls, instead of a pointless The End screen with no other option but to close the game? Of course, this would allow the steal from Girl & Sleep, and used consumable inventories during the final battle. RE: Post Credit Save Menu - Xontract - 07-03-2020 Based on my limited knowledge I would think you could bring up a save menu? I'm interested though... how does the game act if you have a save showing the game beaten? I havent done research but if there is an event set then you might not be able to fight him twice. I should look into this later RE: Post Credit Save Menu - C-Dude - 07-03-2020 These are the event bits set and cleared by the ending, as far as I could find. Code: CA094D: {D6-9A} Set event bit $1E80($39A) [$1E93, bit 2] Shows some NPC It's easy enough to clear event bits that were set during the ending, but it's not so easy to determine which cleared bits have to be turned back on. |