Glitching Monster Sprite in battle (due to size differences?) - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Glitching Monster Sprite in battle (due to size differences?) (/thread-3891.html) |
Glitching Monster Sprite in battle (due to size differences?) - LoneRedMage - 10-11-2019 I encountered a problem while importing some monster sprites that cause them to glitch in battle (In the images, the Shovel Knight's enemy has his legs cut off and the 8 colors FF3 Hedgehog pie is completely messed up, through they appear fine in both the sprite and formation editor). As I said in the thread's title, I suppose that one possible reason is due to different size between the original enemy sprite they replace and the custom ones, but I also suspect that could be a enemy formation issue. Some Info: Shovel Knight Enemy(8 colors): 32x40 vs GreaseMonk(16 Colors): 24x32; FF3 Hegehog Pie(8 Colors): 34x32 vs Rhodox(8 Colors): 32x32 RE: Glitching Monster Sprite in battle (due to size differences?) - madsiur - 10-11-2019 It seems you are using a 32x32 mould for 32x40 monster. You need to set the 32x48 mould in FF3usME in the monster formation editor. |