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C. V. Reynolds Bug-Fix Compilation and Script Fix - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Hacks, Resources and Tutorials (https://www.ff6hacking.com/forums/forum-1.html) +--- Forum: Jidoor Auction House (https://www.ff6hacking.com/forums/forum-4.html) +---- Forum: Patches, Bugfixes, Tweaks (https://www.ff6hacking.com/forums/forum-15.html) +---- Thread: C. V. Reynolds Bug-Fix Compilation and Script Fix (/thread-3764.html) |
RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - CVReynolds - 10-16-2020 Updated "Description Disruption" by SilentEnigma to 1.1. Added "Button Blunder" by Gi Nattak. Thanks for all the hard work, everyone. :3 RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - Imzogelmo - 10-17-2020 I want to be the first to thank you for the new release. After years of working 2 jobs I've had some issues and am now on temporary disability, so I got nothing much to do besides the computer and tipping my toe back into hacking. Thanks for this. its a perfect base for any ff3 project, and standalone I would dub it as FF3 US 1.2, if not higher. RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - SilentEnigma - 10-17-2020 Hi Imzogelmo! Circumstances notwithstanding, It's great to see you back on the scene some. Praying all the best for you and yours. A couple of new developments to report on two patches - Imp Skimp (LeetSketcher) and Unaffected Rows (Assassin). The key post is here: https://www.ff6hacking.com/forums/thread-4014-post-39348.html#pid39348 It boils down to the following recommendations: Fix for Imp Skimp v1.4, revert these two subroutine calls to the original: Code: Executes upon new enemy appearing (i.e. SrBehemoth; start of battle) Fix for Unaffected Rows v0.20 (Fix credit: Assassin): Code: > Unaffected Rows v0.20: Also, I never got around to posting it, but I did some testing with the "Fenix + undead" variant of Assassin's Vanish/Doom update. Seems good. With the tweak applied, Fenix Down no longer instantly kills undead enemies flagged to be immune to instant death. See attached if interested. I think I will leave it up to you(s) whether to consider the Vanilla behavior a bug in this case. I am inclined to believe it was at least an oversight, because the "block instant death" flag normally confers a disadvantage to undead enemies. (It blocks the death spell, preventing the enemy from regenerating at full HP.) Assassin's tweak at least makes for a fair tradeoff. UPDATE 2020-10-21: My original post erroneously reported the original FF3us 1.0's C1/9369 and C1/93C5 as the following: Code: C1/9369: 20 25 7C Sorry for the confusion! The error was is pointed out by Gi Nattak here. This post has been updated to fix the error. [attachment=507] RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - Imzogelmo - 10-18-2020 There's just so much to investigate and review... Now if I just had some place or method to gather everything and comb through it. RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - assassin - 10-18-2020 CVReynolds: did you ever incorporate this bugfix to Brushless Sketch: http://slickproductions.org/forum/index.php?topic=2230.msg27556;topicseen#msg27556 ? i skimmed your next few posts after that, and searched the forum for "brushless" with no newer results, but can't be fully sure that it was missed/postponed. credit to Xenovant for both confirming the bug and testing the fix. EDIT: or was Brushless Sketch never in the compilation to start, being classified as a tweak? RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - CVReynolds - 10-20-2020 SilentEnigma: Wow. Thanks. I'll have an update to the patch soon. Maybe tonight. Imzogelmo: Welcome back. It's great to see familiar faces. :3 Assassin: Sorry. I saw your post before but forgot to reply. ![]() (Worth pointing out that the comp includes Terii Senshi's version of the Rage fix, though, which places Siegfried and Chupon on the Veldt. That could be considered a tweak as well...) On the flipside, I always considered Fenix Down/Life spells working on undead enemies immune to death status to be a bug. Though mostly on paper (hacks) rather than in practice. I think the only enemy in the plain game affected is Hidon. Maybe I'm forgetting someone, though. EDIT: New version already. :3 Updated Imp Skimp (Leet Sketcher) with new fixing by SilentEnigma. Updated Unaffected Rows (Assassin) with new fixing by Assassin. RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - Imzogelmo - 10-20-2020 @Assassin, I have a Mirror Status Immunity Fix listed for you in my WIP assembly file, with 2 versions. Is there any update or release on that? RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - assassin - 10-21-2020 nope; 7/7/16 is the last time i edited any files, so the mnrogar forum posts should reflect everything. as for why no release yet: aside from general laziness (e.g. i haven't tested the posted code; you're probably the only person who has) and deciding on which free space to use, i also probably wanted to pare down the robust, two-bug description for a lite, web page version. RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - SilentEnigma - 10-21-2020 C.V.: Please see the update in my last post: https://www.ff6hacking.com/forums/thread-3764-post-39349.html#pid39349 (Did you happen catch my mistake when you made 1.21? If not, my apologies!) RE: C. V. Reynolds Bug-Fix Compilation and Script Fix - CVReynolds - 10-21-2020 Version 1.22 out. Updated Imp Skimp (Leet Sketcher) (extra fixing by SilentEnigma) to REALLY fixed version. SilentEnigma: As you can tell, I didn't catch the mistake in time, no. And I was in too much of a rush last time to check whether the bytes in the previous version actually matched the plain-flavored FF6. ![]() |