Streamlined Battling? (2x rewards, 1/2 encounters) - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Zozo Pub (https://www.ff6hacking.com/forums/forum-6.html) +--- Thread: Streamlined Battling? (2x rewards, 1/2 encounters) (/thread-3598.html) Pages:
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Streamlined Battling? (2x rewards, 1/2 encounters) - brimby - 01-25-2018 Has anyone created a version of FF6 where monster encounters happen half as often, but battles give you double xp, double gil, and double item drop %? I think it would come in handy for people who don't want to dedicate the full amount of time, but want to play through the full story while also basically getting everything they would want out of the gameplay as well. Would also be good for exposing younger gamers to a classic rpg who may not be as conditioned toward turn-based grinding. RE: Streamlined Battling? (2x rewards, 1/2 encounters) - madsiur - 01-25-2018 This might be for you: http://www.jce3000gt.com/ff3uset.php I get your point, but FF6 require no grinding. Grinding is when you spend time leveling up because if not you can't pass a certain point. it's different than just doing the battle required and imposed as you progress normally. Your hack idea make sense though for a certain crowd. RE: Streamlined Battling? (2x rewards, 1/2 encounters) - seibaby - 01-26-2018 Because it took me all of five minutes to change a few lines of code and assemble a patch... Here: http://ge.tt/79gyyHo2 Doubled experience gain, doubled GP, halved encounter rate. EDIT: forgot GP, updated patch. RE: Streamlined Battling? (2x rewards, 1/2 encounters) - Gi Nattak - 01-26-2018 Does the Experience Egg and the Charm Bangle continue to work/stack with this patch? RE: Streamlined Battling? (2x rewards, 1/2 encounters) - seibaby - 01-26-2018 Indeed they do, and the Cat Hood as well! As for Magic Points, doubling them could cause an overflow error with high learn rates like Bismark's x20, and I don't care enough to write code to cap it (it doesn't fit inline anyway). RE: Streamlined Battling? (2x rewards, 1/2 encounters) - Gi Nattak - 01-26-2018 Well this is a nice patch to have access to, like an instant easy mode of sorts. Good to have included as an option for any hack! Especially for those who don't have the time or patience to grind. RE: Streamlined Battling? (2x rewards, 1/2 encounters) - brimby - 01-26-2018 Thanks seibaby! My real reason for looking for a patch like this is because I'd like to play through the game with my girlfriend, but I know she'll lose interest if she has to watch/play too many battles. Wondering about item drops though. Could you double item drop % or would that be annoying/not make sense? RE: Streamlined Battling? (2x rewards, 1/2 encounters) - PowerPanda - 01-27-2018 This is a fantastic idea! As I've been playing through the hacks I've been working on, I've been frustrated by the high encounter rates. Can you let us know the lines of code you worked on so that we can tweak it if need be? RE: Streamlined Battling? (2x rewards, 1/2 encounters) - seibaby - 01-27-2018 I don't think it makes a lot of sense to modify item drop rates. Item drops are 100% if there's something in the common drop slot and the rare drop is checked 1/8 times. Same for Steals, except you must pass the level check for Steal. Here's the code, with some drop and steal improvements for those who so wish. Code: ;ffvi scrub lolmode RE: Streamlined Battling? (2x rewards, 1/2 encounters) - PowerPanda - 02-07-2018 (01-26-2018, 05:45 PM)seibaby Wrote: As for Magic Points, doubling them could cause an overflow error with high learn rates like Bismark's x20, and I don't care enough to write code to cap it (it doesn't fit inline anyway). Can you elaborate on this more? I'm planning to use this in my "Definitive Edition" hack, and will manually re-balance the Espers to account for fewer battles (probably make the learn rate for magic 50% higher, but playtesting will be necessary to see if that captures the right feel). What causes the overflow error? When the amount of AP exceeds 255 or something like that? |