Multi-target Steal and Metamorph Bug - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Multi-target Steal and Metamorph Bug (/thread-3577.html) |
Multi-target Steal and Metamorph Bug - PowerPanda - 11-25-2017 Hi all, not really a request for help, just documenting what I found based on some fiddling I did today. i made the following changes: 1. I made "Stray" steal from the target rather than confuse it. 2. I made Stray and Ragnarok into multi-target summons, meaning they would steal/metamorph all enemies on the field. Anyway, here's what I found. 1. It actually worked. I was really surprised. 2. However, it chose the "Morph Set" and "Steal Set" based off of the first enemy in the formation. It did not evaluate each enemy separately. I don't plan to pursue this bug; I didn't really have a plan in place for what I was doing. I just thought I'd drop the results of my research here though in case anyone is searching for an answer in the future. RE: Multi-target Steal and Metamorph Bug - assassin - 11-26-2017 for the curious, Imzogelmo's Peabody award-winning Multi-steal fix will solve a similar issue for multi-strike turns (e.g. Offering, Dragon Horn). but i doubt it'll work in an artificial single-strike, multi-target situation. RE: Multi-target Steal and Metamorph Bug - seibaby - 11-27-2017 This seems like a job for a custom spell effect using the once-per-target jump table. Additionally, I think you'd have to extend the item buffer to six bytes, which I guess is what the Multi-Steal patch does. You could probably build off that if you wanted to have a true MT Metamorph. RE: Multi-target Steal and Metamorph Bug - SSJ Rick - 12-04-2017 pretty interesting find |