Item Drop Rate idea - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Item Drop Rate idea (/thread-3484.html) |
Item Drop Rate idea - Kugawattan - 05-24-2017 The way the vanilla Item Drop rate works is 7/8 common item drop and 1/8 rare item drop. This results in the common items dropping at an incredible rate, and likewise it can be frustrating to get a rare item from a single enemy. However, this allows for a guaranteed item drop if both the common and rare slots are the same item (or different). My idea was to have the following rates: 50% the common item, 25% the rare, 25% nothing, but 100% if both the rare and common item are the same. However, I am unaware of how to perform this, and so far I have been only able to change the item drop rates (which I currently have set up as 65% common and 35% rare, which is less than an ideal set). Anyone can help me on this ordeal? RE: Item Drop Rate idea - madsiur - 05-24-2017 One way to do it (on battle end for each monster): 1) Compare both drops, if same go to 4 else continue. 2) if common drop occurs, go to 4 else continue. 3) if rare drop occurs, give rare drop else go to 5. 4) give common drop and go to 5. 5) exit (or continue w/e was going on before 1). RE: Item Drop Rate idea - seibaby - 06-28-2017 Try this: Code: hirom |