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Missing "throw" (Hawkeye effect) Animations - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Missing "throw" (Hawkeye effect) Animations (/thread-3182.html) |
Missing "throw" (Hawkeye effect) Animations - Kugawattan - 03-26-2016 Hi everybody. I'm having some weapons have the "throw" effect of the Sniper/Hawkeye weapons, with modified code to do x1.5 damage to every enemy 50% of the time. And while I am getting the damage, I'm not getting the animation. I'm not getting ANY animation, in fact. It looks like a regular attacks like the others. The item I'm changing is 79, previously a Card weapon, Doom Darts. The new weapon doesn't have any usME flag other than "2 hands" and "SwdTech". Obviously, in extra effects, there's the "Randomly throw weapon." Any ideas? I'm specifically looking for the knife throw animation. Thanks in advance! Also, just in case: Code: Sniper/Hawk Eye effect What I have is EA'd C2/3905, C2/3908 and, in C2/3910, C2/3912 and C2/3914, the BC bytes. RE: Missing "throw" (Hawkeye effect) Animations - Everything - 03-27-2016 Take a look at C1/B9C5. There's data at $D10040 (one byte per item) that determines what the throw and jump animation will be. Add one to the item index to find the byte for your weapon (i.e. for Doom Darts, edit $D10090). The format for the byte looks like this: Code: djjjtttt RE: Missing "throw" (Hawkeye effect) Animations - Kugawattan - 03-28-2016 Well, it certainly took me some time to figure it out (surprisingly), but this worked! I had trouble noticing that the 8 at "j" meant "ignore throw anim." I also had trouble translating "djjjtttt" when a byte is just two elements xD I'm a dope. So, yes, basically for each weapon, there's a byte composed by two numbers: the first one determines the jump animation, and the second the throw animation, each represented by the above table. Just laying this here if I get confused next time. Thank you! RE: Missing "throw" (Hawkeye effect) Animations - DrakeyC - 04-05-2016 So to be sure I understand this, this stuff here. ![]() in the highlighted bit, 2 is the Jump animation, 1 is the Throw animation, for Weapon #6? RE: Missing "throw" (Hawkeye effect) Animations - Kugawattan - 04-05-2016 Indeed looks like that. As I said, first number 2 is the jump anim, and the second number 1 is the throw anim. RE: Missing "throw" (Hawkeye effect) Animations - DrakeyC - 04-05-2016 Hm. Because mine isn't working. I made Item 25 a spear and changed its animation here as shown, but in-game it's a sword. ![]() RE: Missing "throw" (Hawkeye effect) Animations - Kugawattan - 04-05-2016 Don't quote me on this, but looks like the following byte is actual sword animation. Maybe you mistook the item you're editing? RE: Missing "throw" (Hawkeye effect) Animations - DrakeyC - 04-05-2016 Nope. 6, 5 - Spear. RE: Missing "throw" (Hawkeye effect) Animations - Kugawattan - 04-05-2016 No, the item NUMBER, as in you think you're editing item 25 but you're editing 24. Just a guess, again. RE: Missing "throw" (Hawkeye effect) Animations - DrakeyC - 04-05-2016 Yup, everything is shifted forward one. So item 25 is actually 26. Okay then, thanks. |