Changing the Command name - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: Changing the Command name (/thread-2602.html) |
Changing the Command name - tsushiy - 06-08-2014 hello, everyone. Is it possible that when it is equipped with a particular relic, to change the name of the command?
It is not the alter the contents of the command. I want to know how you can change only the name. RE: Changing the Command name - Cyprus - 06-09-2014 As far as I know These relics just Adjust the Command's Attributes, Not an entirely different command like Steal >>> Mug for example. RE: Changing the Command name - B-Run - 06-09-2014 You could use ASM to have it call a different name based on whether or not the relic is equipped. Also, Sniper Sight + Offering = X Aim? RE: Changing the Command name - tsushiy - 06-09-2014 >>Edrin I believe the name of the ability of one is good if it is displayed either. Sniper Sight + Offering = X Fight or Aim Does this will be hard? RE: Changing the Command name - Vanya - 06-09-2014 I'd say go all the way with an ASM hack and use Sniper Sight + Offering = X Aim. RE: Changing the Command name - HatZen08 - 06-10-2014 The relics don't change the command names. They replace one command for another command when the relic is equipped. Specifically, they are: Code: (Data - commands that can be replaced with other commands thanks to Relics) For the purpose of changing only the name of the command based on relics, you need to hack where the command name is loaded and add conditional cases to load alternative names for the command. It probably is somewhere in the C3 bank. It may be difficult if you don't know ASM hacking. RE: Changing the Command name - tsushiy - 06-10-2014 >>HatZen08 Thank you advice! Were there any point to the appropriate C3bank, but in the display of only the menu screen, command name in combat does not change this. PHP Code: C3/616F: B91600 LDA $0016,Y (unmodified commands) It's good if you can with the extension of the data of an item, so as to change the command new device, but can not add new 1E or more commands? If you are able to add a new command if, so I feel that will somehow will. RE: Changing the Command name - HatZen08 - 06-10-2014 There are two codes here. I believe the code at C2 is related at replacement of commands in-battle. The code at C3 is related at replacement of commands out-battle. They have exactly the same two tables but they are different. It may be difficult to expand the number of commands because of the special ones. After 0x1E index the game engine will use special commands as flags for special animations or situations. They have very specific code and they are far away from versatile. You can't erase or change them because the game engine uses them, generally in a very specific, twisted and unconventional way. For reference, I know the following special commands: Code: 0x20 Stumble (Mog Dance) I believe there are other commands related to animations or special effects: Morph animation, Retort animation, regen, seizure and phantasm triggers, etc. RE: Changing the Command name - tsushiy - 06-11-2014 >>Hatzen08 Advice, thank you very much! Command change, add It is still difficult. I think that you know something, then it attempts to write to this thread. |