FF6 Hacking
HP Script (Zeemis) - Printable Version

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RE: HP Script (Zeemis) - Zeemis - 04-26-2010

Hmm. Maybe that's why SquareSoft didn't bother to make bosses with health over 65535.
If FF6 isn't giving you items because of the script, I can't really help you there because this is how the script functions. I can however tell you of an upcoming solution.
I've heard that a user on this board is creating a patch which will allow you to surpass 65535 HP without the use of this type of script.


RE: HP Script (Zeemis) - kefkaroth - 04-26-2010

yaeh i saw that on one of the other threads on here and i am looking forward to that. but thanks anyway for the help zeemis.

p.s keep making those kickbutt ff6 enemy hacks :cool:


RE: HP Script (Zeemis) - Lord Envoy - 12-23-2010

I know this is extremely old and late but let me take a look at your script design. Perhaps it's not giving you the Items due to the way it's read.


RE: HP Script (Zeemis) - kefkaroth - 03-17-2011

i would if i had the hp script still up on the rom but i will see if i have an older rom with the scripts in.


RE: HP Script (Zeemis) - Gi Nattak - 03-17-2011

It's true, this HP script loop does in fact make it so the monster no longer drops Items or Exp. Unless it is fixed, this should only be used for one-time custom boss battles. There are other ways to loop the HP for those that intend to make a complete hack with many high HP monsters.


RE: HP Script (Zeemis) - Zeemis - 03-17-2011

Lord Envoys script might not.


RE: HP Script (Zeemis) - kefkaroth - 03-18-2011

well hopefully envoy can add a hp cap patch or something that somehow allows the rom to exceed the 65535 cap


RE: HP Script (Zeemis) - kefkaroth - 03-23-2011

ahh i found an old rom with the scripts on envoy. just let me know when u want me to send it.


RE: HP Script (Zeemis) - Zeemis - 03-23-2011

You're not technically surpassing 65535 HP, you're tricking the game to think that a monster has (x) many lives and is revived for those amount each time he's killed and is brought back to life that many times invisibly.
The equation is basically 65535(x). X being amount of lives.


RE: HP Script (Zeemis) - kefkaroth - 03-24-2011

(03-17-2011, 09:42 PM)Gi Nattak Wrote: It's true, this HP script loop does in fact make it so the monster no longer drops Items or Exp. Unless it is fixed, this should only be used for one-time custom boss battles. There are other ways to loop the HP for those that intend to make a complete hack with many high HP monsters.

well do u know some gi nattak? also any word on that 24 bit hp patch yet?