how to change the skill "possess" - Printable Version +- FF6 Hacking (https://www.ff6hacking.com/forums) +-- Forum: Discussion Forums (https://www.ff6hacking.com/forums/forum-5.html) +--- Forum: Magitek Research Facility (https://www.ff6hacking.com/forums/forum-9.html) +--- Thread: how to change the skill "possess" (/thread-1403.html) |
RE: how to change the skill "possess" - Cyprus - 11-29-2013 If I were to change "Possess" into casting the spell "Storm" like in The Eternal Crystals how would I do it? Because all the values that I put in to supposedly represent "Storm" keep crashing my ROM. RE: how to change the skill "possess" - Gi Nattak - 11-29-2013 Madsiur explains exactly how to do on page 2 in this thread. Copy what he did there and it should work. RE: how to change the skill "possess" - Cyprus - 11-30-2013 I tried the ways shown here, but for some reason the original values for possess aren't the same as the values I have: Code: C2/17E5: 82 RE: how to change the skill "possess" - Gi Nattak - 11-30-2013 Your ROM appears to have a header, so either remove it via an option in the hex editor, or add +200 to the address to get there (C2/19E5). Alternatively you could do a hex search for the bytes (BB 20 C1 19 etc.) to find it. You can tell if your ROM is headered if there are 200 $00's at C0/0000 - C0/00200 RE: how to change the skill "possess" - Cyprus - 01-24-2014 Okay, I have encountered another problem: I want to change the command "Capture" into casting the spell, "Flare Star". But whenever I run into a battle, the monster always cast Flare Star. I would like to fix this while also still having Flare Star assigned to the Capture Command RE: how to change the skill "possess" - madsiur - 01-24-2014 (01-24-2014, 01:13 AM)WEEGEE2345 Wrote: But whenever I run into a battle, the monster always cast Flare Star. It would be a good thing you post your custum capture code so we can check what is wrong with it... RE: how to change the skill "possess" - Cyprus - 01-24-2014 My Apologies, I was in a hurry last time. But here's the Original code: Code: C2/1610: C0 08 CPY #$08 (Capture enters here) and my code: Code: C2/1610: A9 C6 LDA#C6 (Flare Star) RE: how to change the skill "possess" - madsiur - 01-25-2014 The fight command eventually reaches C2/1610 as well and as it is now you're jumping over the "Character executing one hit" routine at C2/317B as well as at least one other routine. You also forcing magic as the command to execute for every character. I suggest you put the following at C2/1635: Code: 20 69 64 JSR $6469 Then at C2/6469: Code: C2/6469: C9 06 CMP #$06 I haven't tested this though, there might be issues I haven't foreseen. RE: how to change the skill "possess" - Cyprus - 03-08-2014 Is there any way to bind the effect of an item to a command (like the Offering, Magicite, Super Ball, Etc.) RE: how to change the skill "possess" - malachitate - 03-22-2014 I think it would be a Fun Thing to have Phoenix Downs be Useless, and instead, upon Character Death, have them swap places with a Fight-less Ghost Character, and only a Successful "Possess" would revive the Character. I Suppose Life 3 would, perhaps, create an Interesting Situation then. |