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Gold Dragon Script - Lord Envoy - 11-21-2011 Script: Gold Dragon (Dragon's Den) Length: 89 bytes AI Level: Advance By: Lord Envoy Description: This is the script from the Gold Dragon in FF6A Dragon's Den. It's design is a bit advance since there is multiple triggers for other attack sequences. It's AI will prompt you at the beginning of battle with a message of it absorbing magic. So it's only natural that it's AI mostly focuses on Normal Attacks with some Special Attacks. It's AI does use some Magical Attacks that aren't absorbed by the skill "Runic" since it is absorbing magic. However when it's HP falls below 25600, the AI "buffs" itself with a hidden status which triggers a new attack sequence. As long as it is inflicted with this hidden status, it will pummel your characters with multiple Normal, Special, and Magical Attacks. HEX script: FC,15,24,01, F3,6D,00, F9,01,24,01, FE, FC,08,36,16, F1,47, EE, EF, FD, F1,47, F0,EF,70,70, EF, FE, FC,06,36,C8, FB,0B,16, F1,47, EF, FE, F0,EE,EE,EF, F0,EE,EE,EF, FD, F0,EE,EE,EF, F0,EE,EE,70, FD, F0,EE,EE,70, F0,EE,EF,70, FF, FC,12,00,00, F5,0C,01,FF, FE, FC,05,00,00, F0,EE,EE,FE, F0,EF,FE,FE, FF, TEXT script: If VAR036 has all the following bit cleared: 1 Text: "Gold Dragon is absorbing magic! " VAR036 set bit: 1 End If and reset targeting If target self is affected by status Safe Targeting: use normal targeting Lore: Battle Lore: Special Wait until the attack sequence is called upon again, then continue (reset targeting) Targeting: use normal targeting Rand. spell: Special or Plasma or Plasma Lore: Special End If and reset targeting If target self has less or equal than 25600 HP Monster gains hidden status: Safe Targeting: use normal targeting Lore: Special End If and reset targeting Rand. spell: Battle or Battle or Special Rand. spell: Battle or Battle or Special Wait until the attack sequence is called upon again, then continue (reset targeting) Rand. spell: Battle or Battle or Special Rand. spell: Battle or Battle or Plasma Wait until the attack sequence is called upon again, then continue (reset targeting) Rand. spell: Battle or Battle or Plasma Rand. spell: Battle or Special or Plasma End first wave of attack If following monster is/are dead: Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss End If and reset targeting If monster has been attacked Rand. spell: Battle or Battle or Nothing Rand. spell: Special or Nothing or Nothing End Battling Gold Dragon: This monster is identical to the "Gold Dragon" found in the FF6 remake "FF6 Advance". It has about 60,000 HP and a script about 89 bytes long. I designed it just for the purpose of other players to challenge it. Especially if they don't have the FF6A game. As with the other Dragons, the Gold Dragon is encountered again in the Dragons' Den. This time it negates magic spells and absorbs them similar to Runic. However, it will only have an effect on spells normally absorbed by Runic. The new Flood spell works well against the upgraded Gold Dragon, as it won't be absorbed and the dragon's weak against water attacks. Also, this version of Gold Dragon mainly uses physical attacks. Thus, Espers like Phantom and Fenrir will be of a major help in this battle. RE: Gold Dragon Script - SSJ Rick - 11-21-2011 back on the grind I see good shyt Will RE: Gold Dragon Script - Lord Envoy - 11-22-2011 Yea man, I guess I was felling guilty.. So, had to show the page some love you know. ;D RE: Gold Dragon Script - SSJ Rick - 11-22-2011 got u bro |