FF6 Hacking
Costume Room (Idea) - Printable Version

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RE: Costume Room (Idea) - Cyprus - 02-03-2014

Actually the Green Soldiers were if I remember correctly Lower-Ranking Soldiers. And how bout having one of Gau's Costumes as his tuxedo that would be interesting to fight in.


RE: Costume Room (Idea) - SSJ Rick - 02-03-2014

I was thinking of making a sprite sheet of Gau in his suit but idk about right now


RE: Costume Room (Idea) - Scorcher - 02-04-2014

And Cyan could get a Doma Soldier Outfit, It is literally the Merchant Sprite Sheet with palette 0.


RE: Costume Room (Idea) - SSJ Rick - 02-04-2014

Cyan with the merchant's outfit? that's a pretty lame idea no offense, I actually created a custom Doman Soldier for one of my hacks


RE: Costume Room (Idea) - Scorcher - 02-04-2014

When one says "no offence" I'm obviously going to be offended!


RE: Costume Room (Idea) - SSJ Rick - 02-05-2014

it means I mean no offense, if your offended sorry but my opinion is my opinion and your opinion is your opinion, I respect yours I just don't agree with it, I personally feel it would be a lot more disrespectful to lie to you about it, but that's just me


RE: Costume Room (Idea) - Vanya - 02-05-2014

(02-04-2014, 03:55 PM)Poco d(-_-)b Loco Wrote: ...I actually created a custom Doman Soldier for one of my hacks

*Alucard voice*
I'm interested in this.


RE: Costume Room (Idea) - Scorcher - 02-05-2014

Oh my god! My profile pic went perfectly with my last post!


RE: Costume Room (Idea) - tsushiy - 02-14-2014

good idea!

so, I challenge shadow to clyde event.
I could change sprite field, town, and battle. but I couldn't change save menu and making party menu.

sprite table in save menu and making party menu, I think.

Code:
CF/F8DF: C0 03
CF/F8E1: 00 05 40 05

CF/F8E5: 00 30 80 30
CF/F8E9: 00 32 80 32
CF/F8ED: 00 34 80 34
CF/F8F1: 00 36 80 36
CF/F8F5: 00 38 80 38
CF/F8F9: 00 3A 80 3A
CF/F8FD: 00 3C 80 3C
CF/F901: 00 3E 80 3E
CF/F905: 40 30 C0 30
CF/F909: 40 32 C0 32
CF/F90D: 40 34 C0 34

CF/F911: D6 00 40 00
CF/F915: D5 00 C0 25
CF/F919: D5 00 40 2D
CF/F91D: D5 00 E0 43
CF/F921: D5 00 60 7A
CF/F925: D5 00 20 71
CF/F929: D5 00 C0 87
CF/F92D: D5 00 60 9E
CF/F931: D5 00 00 B5
CF/F935: D5 00 A0 CB
CF/F939: D5 00 40 E2
CF/F93D: D5 00 E0 F8
CF/F941: D6 00 80 0F
CF/F945: D6 00 45 65
CF/F949: D6 00 66 66
CF/F94D: D6 00 60 53
CF/F951: D6 00 00 6A
CF/F955: D6 00 60 7F
CF/F959: D6 00 C0 94
CF/F95D: D6 00 20 AA
CF/F961: D6 00 80 BF
CF/F965: D6 00 E0 D4

I move CF/F911 to other bank and add clyde sprite offset.(ID:23)
but, It was not displayed normally.
CF/F8E5, I think that here is related.


RE: Costume Room (Idea) - Jeff - 02-15-2014

I'll be honest when I say I have no idea what you did there. It looks amazing though! Just a few questions:

Is that FFVI Advance, and can the sprite be changed in normal FFVI?

Would you be able to switch back and forth between these sprites?

What did you use to edit and implement that in?

And as a general one, what program should I download to play FFVI and eventually hack it?