06-05-2021, 08:57 PM
Oh good, someone finally found the Level 2 limit break. I was wondering how long that would take. There's a 1 in 16 chance of getting X-Meteor when you trigger a Limit.
(06-05-2021, 10:29 PM)Sarah-ga Wrote: [ -> ]Meanwhile I'm like "woot I beat TunnelArmr without Shadow nor the Thunder Rod"
Alright, here's my nitpick list for today.
(06-05-2021, 09:45 PM)Sarah-ga Wrote: [ -> ]Oh that's dope! Limits seem really common, felt like 1 in 2 attacks at critical. I'm not gonna go look up the RAM address though.
A-Also, I was feeling mischievous and skipped Celes. Took out TunnelArmr with the Thunder Rod, but I'm forced to talk to the Narshe guards and the game freezes after Locke gets slapped. OH WELL.
(06-06-2021, 02:44 AM)MysticLord Wrote: [ -> ]Have you considered making the Desperation attack trigger rate:
(100 - (current HP / max HP)) / n
(06-05-2021, 04:05 PM)Asmorano Wrote: [ -> ]1) Stamina still does almost nothing in your hack, which feels really bad given that some of the initial Espers give it as a level up bonus. This especially feels incongruous as you fixed the evade bug so that evade does something, but you haven't changed anything to fix what is more or less another bug. Brave New World was practically built around making Stamina useful, and there's no reason to go that far, but I feel like you should either change stamina to do something useful, or you should remove the Esper bonuses that give Stamina to your party.I just want you to know that this suggestion is seriously messing with my head. I may have to leave this for someone else to do an addendum later on though, as I need to be done with this project so I can move on to other things. C-Dude had an idea on the Discord forums that may allow me to make Stamina more useful, allowing you to dodge attacks that only do status effects. I'm looking into it today.
(06-06-2021, 10:11 AM)PowerPanda Wrote: [ -> ]Are you able to do that sequence break in vanilla, or is that something I unintentionally caused?