FF6 Hacking

Full Version: Final Fantasy VI SNES - Ted Woolsey Uncensored Edition 2.03
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I'm happy to announce that Final Fantasy VI Ted Woolsey Uncensored Edition 2.0 has been released.
I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.
(05-16-2018, 09:31 PM)Rodimus Primal Wrote: [ -> ]I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.

I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN.
(05-18-2018, 12:32 AM)madsiur Wrote: [ -> ]
(05-16-2018, 09:31 PM)Rodimus Primal Wrote: [ -> ]I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.

I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN.

That's cool.
Thanks for the patch, amazing work!

Btw, I've noticed a few typos:
  • The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
  • In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).

Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).
(11-25-2018, 03:33 AM)Merudo Wrote: [ -> ]Thanks for the patch, amazing work!

Btw, I've noticed a few typos:
  • The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
  • In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).

Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).

You know, I went to my friends house one time and we did FF3 2 player, just at the beginning of the World of Ruin and I was given Sabin and for the life of me I couldn't figure out why I failed Blitz every single time that day. I've never had that much bad luck or bad inputs before and  this might add some sanity to that moment.
(11-25-2018, 03:33 AM)Merudo Wrote: [ -> ]Thanks for the patch, amazing work!

Btw, I've noticed a few typos:
  • The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
  • In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).

Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).

Thanks Merudo! In addition to a significant script update (going through with it with Legends of Localization and KWahzit's notes) these have been corrected and will be in the next update.
How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.
(07-01-2019, 04:04 PM)PowerPanda Wrote: [ -> ]How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.
I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work.
(07-02-2019, 11:50 PM)Rodimus Primal Wrote: [ -> ]
(07-01-2019, 04:04 PM)PowerPanda Wrote: [ -> ]How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.
I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work.

Yep, that was the problem. I had made the assumption of headered. I was able to extract the script. Thanks! This script really smoothes out the sections that were a bit rough, and is a perfect basis for Divergent Paths. I'm about 1/3rd of the way through the script, where the majority of my changes take place.
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