02-18-2018, 02:11 AM
05-16-2018, 09:31 PM
I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.
05-18-2018, 12:32 AM
(05-16-2018, 09:31 PM)Rodimus Primal Wrote: [ -> ]I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.
I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN.
05-18-2018, 12:51 AM
(05-18-2018, 12:32 AM)madsiur Wrote: [ -> ](05-16-2018, 09:31 PM)Rodimus Primal Wrote: [ -> ]I had to make a quick update to Version 2.01 to fix some typos and update the Zombie/Rippler bugfix patch.
I guess you don't mind I host your patch on our server? Just an update post like this one will do, I can grab most recent version from RHDN.
That's cool.
11-25-2018, 03:33 AM
Thanks for the patch, amazing work!
Btw, I've noticed a few typos:
Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).
Btw, I've noticed a few typos:
- The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
- In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).
Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).
11-29-2018, 09:01 AM
(11-25-2018, 03:33 AM)Merudo Wrote: [ -> ]Thanks for the patch, amazing work!
Btw, I've noticed a few typos:
- The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
- In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).
Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).
You know, I went to my friends house one time and we did FF3 2 player, just at the beginning of the World of Ruin and I was given Sabin and for the life of me I couldn't figure out why I failed Blitz every single time that day. I've never had that much bad luck or bad inputs before and this might add some sanity to that moment.
06-20-2019, 03:41 PM
(11-25-2018, 03:33 AM)Merudo Wrote: [ -> ]Thanks for the patch, amazing work!
Btw, I've noticed a few typos:
- The description of the Dispel spell is wrong - currently it's "Maintains poor status". A corrected description would be "Removes status on target" (index 44 in FF3usME).
- In the Adventurer school, the name of the room "Enviromental Science" should be changed to "Environmental Science" (index 68 in FF3usME).
Also, it would be amazing if a hacker could fix the 2-player bug for Blitz (in co-op, every player is currently able to enter commands when Blitz is selected).
Thanks Merudo! In addition to a significant script update (going through with it with Legends of Localization and KWahzit's notes) these have been corrected and will be in the next update.
07-01-2019, 04:04 PM
How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.
07-02-2019, 11:50 PM
(07-01-2019, 04:04 PM)PowerPanda Wrote: [ -> ]How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work.
07-03-2019, 04:15 PM
(07-02-2019, 11:50 PM)Rodimus Primal Wrote: [ -> ](07-01-2019, 04:04 PM)PowerPanda Wrote: [ -> ]How are you doing the main script? I tried to open it in FF3usME, but wasn't able to. I'm working on Divergent Paths right now, and I'd love to use your script as a base.I've been using FF3usME. It opened without an issue. But if you patch a ROM it must be an unheadered US FFIII 1.0 to work.
Yep, that was the problem. I had made the assumption of headered. I was able to extract the script. Thanks! This script really smoothes out the sections that were a bit rough, and is a perfect basis for Divergent Paths. I'm about 1/3rd of the way through the script, where the majority of my changes take place.