Are you actually expecting anybody to say no?
This looks pretty cool. I've been thinking about making a C++/Java RPG for a little bit now, but it's hard to find any time for something like that (and I still want to continue my hack as well). I'll hopefully have more time in a month when I'm off school on co-op.
It's always best to play to your strengths, and I think this can go somewhere if you put the time into it.
This is a nice project! It would be cool to see a fully developed engine someday...
Maybe as you advance more some people might be interested in helping?
That is what I am hoping for. I am building it as an engine and even looking to get a kick starter going once I have a simple demo ready. The engine its self will be MIT licence but plan to make games with this to sell and market. Also great thing with MIT is that it allows for community involvement which I am a big supporter of.
Also if anyone has any ideas and such for nifty features let me know. I am modeling this around FF6 so anything that FF6 did not do just let me know. Also this engine will one day support TMX file format but since TMX is not that great of a format imo I am also going to provide a converter which is also being worked on so you can use tools like Tiled : ) to make maps instead of hand code them as I am currently doing : (
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Major update with the engine.
Half way converted over to CoffeeScript just need to add in old code as the scaffolding has been set. Also setup coffeescript with gulp so that it can be instantly coded and reflected changes in less then two seconds with watching.
Process:
Edit CoffeeScript > Compiles to JavaScript > Minifies and Exports to locations
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