FFV RAM map
Revision as of 17:36, 2 April 2019 by Samurai goroh (talk | contribs) (→7E/0500 to 7E/063F - Player stats (World))
This document is a WIP, you can expand it by contributing.
Note: Super Nintendo RAM address can be easily converted to Play Station RAM addresses as the game is a exact copy, the addresses will just be shifted. Instead of starting at $7E0000 (or just $0000) you start at address $02E000, in other words:
PS address = SNES address - $7B2000
Contents
- 1 7E/0000 to 7E/XXXX - Battle Engine Data
- 2 7E/0200 to 7E/0420 - Sprite DMA Buffer (NMI Handler)
- 3 7E/0500 to 7E/063F - Player stats (World)
- 4 7E/0640 to 7E/083F - Items (World)
- 5 7E/0840 to 7E/0949 - Jobs (World)
- 5.1 7E/0843 to 7E/086E - 1st Player Job level + ABP
- 5.2 7E/086F to 7E/089A - 2nd Player Job level + ABP
- 5.3 7E/089B to 7E/08C6 - 3rd Player Job level + ABP
- 5.4 7E/08C7 to 7E/08F2 - 4th Player Job level + ABP
- 5.5 7E/08F3 to 7E/08F6 - Player's number of abilities learned
- 5.6 7E/08F7 to 7E/090A - Butz' abilities Inventory
- 5.7 7E/090A to 7E/091E - Lenna's abilities Inventory
- 5.8 7E/091F to 7E/0932 - Galuf/Krile's abilities Inventory
- 5.9 7E/0933 to 7E/0946 - Faris abilities Inventory
- 6 7E/0947 to 7E/09xx - Misc
- 7 7E/0990 to 7E/09AD - Naming
- 8 7E/09AE to 7E/09D3 - Misc
- 9 7E/09D4 to 7E/09F3 - Treasures opened (for the %)
- 10 7E/09F4 to 7E/0A13 - ?
- 11 7E/0A14 to 7E/0AD3 - Events
- 12 7E/0AD4 to 7E/0AF8 - World stuff
- 13 7E/0AF9 to 7E/0BFF - ?
- 14 7E/0C00 to 7E/DFFF - Palette CGRAM DMA Buffer (NMI Handler)
- 15 7E/0E00 to 7E/110B - ?
- 16 7E/110C to 7E/1125 - Map Entry data
- 17 7E/1126 to 7E/1CFF - ?
- 18 7E/1D00 to 7E/1DDD - SPC Data (music handler)
- 19 7E/1DDE to 7E/1EFF - ?
- 20 7E/1F00 to 7E/1FFF - ?
- 21 7E/2700 to 7E/XXXX - NOT in Battle
- 22 7E/2000 to 7E/???? - Battle
- 22.1 7E/2000 to 7E/207F - 1st Player stats (Battle)
- 22.2 7E/2080 to 7E/20FF - 2nd Player stats (Battle)
- 22.3 7E/2100 to 7E/207F - 3rd Player stats (Battle)
- 22.4 7E/2180 to 7E/21FF - 4th Player stats (Battle)
- 22.5 7E/2200 to 7E/227F - 1st Enemy stats (Battle)
- 22.6 7E/2280 to 7E/22FF - 2nd Enemy stats (Battle)
- 22.7 7E/2300 to 7E/237F - 3rd Enemy stats (Battle)
- 22.8 7E/2380 to 7E/23FF - 4th Enemy stats (Battle)
- 22.9 7E/2400 to 7E/247F - 5th Enemy stats (Battle)
- 22.10 7E/2480 to 7E/24FF - 6th Enemy stats (Battle)
- 22.11 7E/2500 to 7E/257F - 7th Enemy stats (Battle)
- 22.12 7E/2580 to 7E/25FF - 8th Enemy stats (Battle)
- 22.13 7E/2600 to 7E/26FF - ?
- 22.14 7E/2700 to 7E/2733 - ?
- 22.15 7E/2734 to 7E/2833 - Item Menu ID (Battle)
- 22.16 7E/2834 to 7E/2933 - Item Menu Quantity (Battle)
- 22.17 7E/2934 to 7E/2B99 - ?
- 22.18 7E/2B9A to 7E/2BA1 - Dropped Items ID
- 22.19 7E/2BA2 to 7E/2BA9 - Dropped Items Quantity
- 22.20 7E/2BAA to 7E/2C9B - ?
- 22.21 7E/2C9C to 7E/2CA8 - Game Settings
- 22.22 7E/2CA9 to 7E/3CF0 - ?
- 22.23 7E/3CF1 to 7E/3CFB - 1st Player: Timer status flags
- 22.24 7E/3EEF to 7E/3EFE - Monster Encounter data (Copy of D0/3000)
- 22.25 7E/3EFF to 7E/3F1E - 1st Enemy stats
- 22.26 7E/3F1F to 7E/3F3E - 2nd Enemy stats
- 22.27 7E/3F3F to 7E/3F5E - 3rd Enemy stats
- 22.28 7E/3F5F to 7E/3F7E - 4th Enemy stats
- 22.29 7E/3F7F to 7E/3F9E - 5th Enemy stats
- 22.30 7E/3F9F to 7E/3FBE - 6th Enemy stats
- 22.31 7E/3FBF to 7E/3FDE - 7th Enemy stats
- 22.32 7E/3FDF to 7E/3FFE - 8th Enemy stats
- 22.33 7E/3FFF - Enemy Group Visible
- 22.34 7E/4000 to 7E/4007 - Enemy Coordinates
- 22.35 7E/4008 to 7E/4017 - Enemy Name ID
- 22.36 7E/4018 to 7E/401F - Enemy Visible
- 22.37 7E/4020 to 7E/402F - Enemy Sprite
7E/0000 to 7E/XXXX - Battle Engine Data
7E/0200 to 7E/0420 - Sprite DMA Buffer (NMI Handler)
7E/0500 to 7E/063F - Player stats (World)
7E/0500 to 7E/054F - 1st Player stats (World)
PAR | Size | Type | Description | Comments |
---|---|---|---|---|
7E0500 | 1 | List/Bitwise | 1st Player - Character | |
7E0501 | 1 | List | 1st Player - Job | |
7E0502 | 1 | Integer | 1st Player - Level | |
7E0503 | 3 | Integer | 1st Player - Experience | |
7E0506 | 2 | Integer | 1st Player - Current Hp | |
7E0508 | 2 | Integer | 1st Player - Max Hp | |
7E050A | 2 | Integer | 1st Player - Current Mp | |
7E050C | 2 | Integer | 1st Player - Max Mp | |
7E050E | 1 | List | 1st Player - Head equipment modifier (Item IDs) | |
7E050F | 1 | List | 1st Player - Body equipment modifier (Item IDs) | |
7E0510 | 1 | List | 1st Player - Accessory equipment modifier (Item IDs) | |
7E0511 | 1 | List | 1st Player - Right Hand Shield equipment modifier (Item IDs) | |
7E0512 | 1 | List | 1st Player - Left Hand Shield equipment modifier (Item IDs) | |
7E0513 | 1 | List | 1st Player - Right Hand Weapon equipment modifier (Item IDs) | |
7E0514 | 1 | List | 1st Player - Left Hand Weapon equipment modifier (Item IDs) | |
7E0515 | 1 | List | 1st Player - Monster Caught | Only uses 1 byte (the first 256 values) |
7E0516 | 1 | List | 1st Player - Battle Command 1 (Up) modifier | |
7E0517 | 1 | List | 1st Player - Battle Command 2 (Left) modifier | |
7E0518 | 1 | List | 1st Player - Battle Command 3 (Right) modifier | |
7E0519 | 1 | List | 1st Player - Battle Command 4 (Down) modifier | |
7E051A | 1 | Bitwise | 1st Player - Status (World - Curable) | |
7E051B | 1 | Bitwise | 1st Player - Status (World - Temporary) | |
7E051C | 1 | Bitwise | 1st Player - Status (World - Dispellable) | |
7E051D | 1 | Bitwise | 1st Player - Status (World - Permanent) | |
7E051E | 1 | Bitwise | 1st Player - Action Flags (n/u) | |
7E051F | 1 | Bitwise | 1st Player - Damage Modifier (n/u) | Not Used |
7E0520 | 2 | Bitwise | 1st Player - Innate Abilities | |
7E0522 | 1 | Bitwise | 1st Player - Magic Element Up | |
7E0523 | 1 | Integer | 1st Player - Equip Weight | |
7E0524 | 1 | Integer | 1st Player - Base Strength | |
7E0525 | 1 | Integer | 1st Player - Base Agility | |
7E0526 | 1 | Integer | 1st Player - Base Stamina | |
7E0527 | 1 | Integer | 1st Player - Base Magic Power | |
7E0528 | 1 | Integer | 1st Player - Current Strength | with Equipment calculated |
7E0529 | 1 | Integer | 1st Player - Current Agility | with Equipment calculated |
7E052A | 1 | Integer | 1st Player - Current Stamina | with Equipment calculated |
7E052B | 1 | Integer | 1st Player - Current Magic Power | with Equipment calculated |
7E052C | 1 | Integer | 1st Player - Evade% | |
7E052D | 1 | Integer | 1st Player - Defense | |
7E052E | 1 | Integer | 1st Player - Magic Evade% | |
7E052F | 1 | Integer | 1st Player - Magic Defense | |
7E0530 | 1 | List | 1st Player - [[Value:Element|Elemental] Absorb | |
7E0531 | 1 | List | 1st Player - [[Value:Element|Elemental] ??? (n/u?) | |
7E0532 | 1 | List | 1st Player - [[Value:Element|Elemental] Immunity | |
7E0533 | 1 | List | 1st Player - [[Value:Element|Elemental] Half | |
7E0534 | 1 | List | 1st Player - [[Value:Element|Elemental] Weakness | |
7E0535 | 1 | Bitwise | 1st Player - Resistance Status (Curable) | Not Used |
7E0536 | 1 | Bitwise | 1st Player - Resistance Status (Temporary) | Not Used |
7E0537 | 1 | Bitwise | 1st Player - Resistance Status (Dispellable) | Not Used |
7E0538 | 1 | Bitwise | 1st Player - Weapon Specialty | |
7E0539 | 1 | Bitwise | 1st Player - Equipment Specialty | |
7E053A | 1 | Integer | 1st Player - Job Level | |
7E053B | 2 | Integer | 1st Player - ABP | |
7E053D | 1st Player - Magic used, List #1 (Sword/White) | Not Used | ||
7E053E | 1st Player - Magic used, List #2 (Black/Jikuu) | Not Used | ||
7E053F | 1st Player - Magic used, List #3 (Summon/Misc) | Not Used | ||
7E0540 | 4 | Bitwise | 1st Player - Equipment category | |
7E0544 | 2 | Integer | 1st Player - Attack | |
7E0546 | 1 | List | 1st Player - Attack ID reaction (used in Counter/Barrier) | Not Used |
7E/0550 to 7E/059F - 2nd Player stats (World)
7E/05A0 to 7E/05EF - 3rd Player stats (World)
7E/05F0 to 7E/063F - 4th Player stats (World)
7E/0640 to 7E/083F - Items (World)
7E/0640 to 7E/073F - Item Menu ID (World)
7E/0740 to 7E/083F - Item Menu Quantity (World)
7E/0840 to 7E/0949 - Jobs (World)
7E/0843 to 7E/086E - 1st Player Job level + ABP
7E/086F to 7E/089A - 2nd Player Job level + ABP
7E/089B to 7E/08C6 - 3rd Player Job level + ABP
7E/08C7 to 7E/08F2 - 4th Player Job level + ABP
7E/08F3 to 7E/08F6 - Player's number of abilities learned
7E/08F7 to 7E/090A - Butz' abilities Inventory
7E/090A to 7E/091E - Lenna's abilities Inventory
7E/091F to 7E/0932 - Galuf/Krile's abilities Inventory
7E/0933 to 7E/0946 - Faris abilities Inventory
7E/0947 to 7E/09xx - Misc
7E/0990 to 7E/09AD - Naming
7E/0990 to 7E/0995 - Butz Name
7E/0996 to 7E/099B - Lenna Name
7E/099C to 7E/09A1 - Galuf Name
7E/09A2 to 7E/09A7 - Faris Name
7E/09A8 to 7E/09AD - Krile Name
7E/09AE to 7E/09D3 - Misc
7E/09D4 to 7E/09F3 - Treasures opened (for the %)
7E/09F4 to 7E/0A13 - ?
7E/0A14 to 7E/0AD3 - Events
7E/0A14 to 7E/0A33 - Events: Part 1
7E/0A34 to 7E/0A53 - Events: Part 2
7E/0A54 to 7E/0AD3 - Events: Part 3
7E/0AD4 to 7E/0AF8 - World stuff
7E/0ADD to 7E/0AE0 - Vehicle: Chocobo
7E/0AE1 to 7E/0AE4 - Vehicle: Black Chocobo
7E/0AE5 to 7E/0AE8 - Vehicle: Dragon
7E/0AE9 to 7E/0AEC - Vehicle: Submarine
7E/0AED to 7E/0AF0 - Vehicle: Steamship
7E/0AF1 to 7E/0AF4 - Vehicle: Airship
7E/0AF5 to 7E/0AF8 - ?
7E/0AF9 to 7E/0BFF - ?
7E/0C00 to 7E/DFFF - Palette CGRAM DMA Buffer (NMI Handler)
7E/0E00 to 7E/110B - ?
7E/110C to 7E/1125 - Map Entry data
7E/1126 to 7E/1CFF - ?
7E/1D00 to 7E/1DDD - SPC Data (music handler)
7E/1DDE to 7E/1EFF - ?
7E/1F00 to 7E/1FFF - ?
7E/2700 to 7E/XXXX - NOT in Battle
These addresses store different information depending whether or not you are battling.