Difference between revisions of "FFV RAM map"
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Revision as of 17:54, 2 April 2019
This document is a WIP, you can expand it by contributing.
Note: Super Nintendo RAM address can be easily converted to Play Station RAM addresses as the game is a exact copy, the addresses will just be shifted. Instead of starting at $7E0000 (or just $0000) you start at address $02E000, in other words:
PS address = SNES address - $7B2000
Contents
- 1 7E/0000 to 7E/XXXX - Battle Engine Data
- 2 7E/0200 to 7E/0420 - Sprite DMA Buffer (NMI Handler)
- 3 7E/0500 to 7E/063F - Player stats (World)
- 4 7E/0640 to 7E/083F - Items (World)
- 5 7E/0840 to 7E/0949 - Jobs (World)
- 5.1 7E/0843 to 7E/086E - 1st Player Job level + ABP
- 5.2 7E/086F to 7E/089A - 2nd Player Job level + ABP
- 5.3 7E/089B to 7E/08C6 - 3rd Player Job level + ABP
- 5.4 7E/08C7 to 7E/08F2 - 4th Player Job level + ABP
- 5.5 7E/08F3 to 7E/08F6 - Player's number of abilities learned
- 5.6 7E/08F7 to 7E/090A - Butz' abilities Inventory
- 5.7 7E/090A to 7E/091E - Lenna's abilities Inventory
- 5.8 7E/091F to 7E/0932 - Galuf/Krile's abilities Inventory
- 5.9 7E/0933 to 7E/0946 - Faris abilities Inventory
- 6 7E/0947 to 7E/09xx - Misc
- 7 7E/0990 to 7E/09AD - Naming
- 8 7E/09AE to 7E/09D3 - Misc
- 9 7E/09D4 to 7E/09F3 - Treasures opened (for the %)
- 10 7E/09F4 to 7E/0A13 - ?
- 11 7E/0A14 to 7E/0AD3 - Events
- 12 7E/0AD4 to 7E/0AF8 - World stuff
- 13 7E/0AF9 to 7E/0BFF - ?
- 14 7E/0C00 to 7E/DFFF - Palette CGRAM DMA Buffer (NMI Handler)
- 15 7E/0E00 to 7E/110B - ?
- 16 7E/110C to 7E/1125 - Map Entry data
- 17 7E/1126 to 7E/1CFF - ?
- 18 7E/1D00 to 7E/1DDD - SPC Data (music handler)
- 19 7E/1DDE to 7E/1EFF - ?
- 20 7E/1F00 to 7E/1FFF - ?
- 21 7E/2700 to 7E/XXXX - NOT in Battle
- 22 7E/2000 to 7E/???? - Battle
- 22.1 7E/2000 to 7E/207F - 1st Player stats (Battle)
- 22.2 7E/2080 to 7E/20FF - 2nd Player stats (Battle)
- 22.3 7E/2100 to 7E/207F - 3rd Player stats (Battle)
- 22.4 7E/2180 to 7E/21FF - 4th Player stats (Battle)
- 22.5 7E/2200 to 7E/227F - 1st Enemy stats (Battle)
- 22.6 7E/2280 to 7E/22FF - 2nd Enemy stats (Battle)
- 22.7 7E/2300 to 7E/237F - 3rd Enemy stats (Battle)
- 22.8 7E/2380 to 7E/23FF - 4th Enemy stats (Battle)
- 22.9 7E/2400 to 7E/247F - 5th Enemy stats (Battle)
- 22.10 7E/2480 to 7E/24FF - 6th Enemy stats (Battle)
- 22.11 7E/2500 to 7E/257F - 7th Enemy stats (Battle)
- 22.12 7E/2580 to 7E/25FF - 8th Enemy stats (Battle)
- 22.13 7E/2600 to 7E/26FF - ?
- 22.14 7E/2700 to 7E/2733 - ?
- 22.15 7E/2734 to 7E/2833 - Item Menu ID (Battle)
- 22.16 7E/2834 to 7E/2933 - Item Menu Quantity (Battle)
- 22.17 7E/2934 to 7E/2B99 - ?
- 22.18 7E/2B9A to 7E/2BA1 - Dropped Items ID
- 22.19 7E/2BA2 to 7E/2BA9 - Dropped Items Quantity
- 22.20 7E/2BAA to 7E/2C9B - ?
- 22.21 7E/2C9C to 7E/2CA8 - Game Settings
- 22.22 7E/2CA9 to 7E/3CF0 - ?
- 22.23 7E/3CF1 to 7E/3CFB - 1st Player: Timer status flags
- 22.24 7E/3EEF to 7E/3EFE - Monster Encounter data (Copy of D0/3000)
- 22.25 7E/3EFF to 7E/3F1E - 1st Enemy stats
- 22.26 7E/3F1F to 7E/3F3E - 2nd Enemy stats
- 22.27 7E/3F3F to 7E/3F5E - 3rd Enemy stats
- 22.28 7E/3F5F to 7E/3F7E - 4th Enemy stats
- 22.29 7E/3F7F to 7E/3F9E - 5th Enemy stats
- 22.30 7E/3F9F to 7E/3FBE - 6th Enemy stats
- 22.31 7E/3FBF to 7E/3FDE - 7th Enemy stats
- 22.32 7E/3FDF to 7E/3FFE - 8th Enemy stats
- 22.33 7E/3FFF - Enemy Group Visible
- 22.34 7E/4000 to 7E/4007 - Enemy Coordinates
- 22.35 7E/4008 to 7E/4017 - Enemy Name ID
- 22.36 7E/4018 to 7E/401F - Enemy Visible
- 22.37 7E/4020 to 7E/402F - Enemy Sprite
7E/0000 to 7E/XXXX - Battle Engine Data
7E/0200 to 7E/0420 - Sprite DMA Buffer (NMI Handler)
7E/0500 to 7E/063F - Player stats (World)
Each player has the same structure, so if you are looking for the addresses of the other players, just use the table for the 1st player and add $50 each time ($50, $A0 and $F0) to the address.
7E/0500 to 7E/054F - 1st Player stats (World)
Address | Size | Type | Description | Comments |
---|---|---|---|---|
7E0500 | 1 | Custom | 1st Player - Character | |
7E0501 | 1 | List | 1st Player - Job | |
7E0502 | 1 | Integer | 1st Player - Level | |
7E0503 | 3 | Integer | 1st Player - Experience | |
7E0506 | 2 | Integer | 1st Player - Current Hp | |
7E0508 | 2 | Integer | 1st Player - Max Hp | |
7E050A | 2 | Integer | 1st Player - Current Mp | |
7E050C | 2 | Integer | 1st Player - Max Mp | |
7E050E | 1 | List | 1st Player - Head equipment modifier (Item IDs) | |
7E050F | 1 | List | 1st Player - Body equipment modifier (Item IDs) | |
7E0510 | 1 | List | 1st Player - Accessory equipment modifier (Item IDs) | |
7E0511 | 1 | List | 1st Player - Right Hand Shield equipment modifier (Item IDs) | |
7E0512 | 1 | List | 1st Player - Left Hand Shield equipment modifier (Item IDs) | |
7E0513 | 1 | List | 1st Player - Right Hand Weapon equipment modifier (Item IDs) | |
7E0514 | 1 | List | 1st Player - Left Hand Weapon equipment modifier (Item IDs) | |
7E0515 | 1 | List | 1st Player - Monster Caught | Only uses 1 byte (the first 256 values) |
7E0516 | 1 | List | 1st Player - Battle Command 1 (Up) modifier | |
7E0517 | 1 | List | 1st Player - Battle Command 2 (Left) modifier | |
7E0518 | 1 | List | 1st Player - Battle Command 3 (Right) modifier | |
7E0519 | 1 | List | 1st Player - Battle Command 4 (Down) modifier | |
7E051A | 1 | Bitwise | 1st Player - Status (World - Curable) | |
7E051B | 1 | Bitwise | 1st Player - Status (World - Temporary) | |
7E051C | 1 | Bitwise | 1st Player - Status (World - Dispellable) | |
7E051D | 1 | Bitwise | 1st Player - Status (World - Permanent) | |
7E051E | 1 | Bitwise | 1st Player - Action Flags (n/u) | |
7E051F | 1 | Bitwise | 1st Player - Damage Modifier (n/u) | Not Used |
7E0520 | 2 | Bitwise | 1st Player - Innate Abilities | |
7E0522 | 1 | Bitwise | 1st Player - Magic Element Up | |
7E0523 | 1 | Integer | 1st Player - Equip Weight | |
7E0524 | 1 | Integer | 1st Player - Base Strength | |
7E0525 | 1 | Integer | 1st Player - Base Agility | |
7E0526 | 1 | Integer | 1st Player - Base Stamina | |
7E0527 | 1 | Integer | 1st Player - Base Magic Power | |
7E0528 | 1 | Integer | 1st Player - Current Strength | with Equipment calculated |
7E0529 | 1 | Integer | 1st Player - Current Agility | with Equipment calculated |
7E052A | 1 | Integer | 1st Player - Current Stamina | with Equipment calculated |
7E052B | 1 | Integer | 1st Player - Current Magic Power | with Equipment calculated |
7E052C | 1 | Integer | 1st Player - Evade% | |
7E052D | 1 | Integer | 1st Player - Defense | |
7E052E | 1 | Integer | 1st Player - Magic Evade% | |
7E052F | 1 | Integer | 1st Player - Magic Defense | |
7E0530 | 1 | List | 1st Player - Elemental Absorb | |
7E0531 | 1 | List | 1st Player - Elemental ??? (n/u?) | |
7E0532 | 1 | List | 1st Player - Elemental Immunity | |
7E0533 | 1 | List | 1st Player - Elemental Half | |
7E0534 | 1 | List | 1st Player - Elemental Weakness | |
7E0535 | 1 | Bitwise | 1st Player - Resistance Status (Curable) | Not Used |
7E0536 | 1 | Bitwise | 1st Player - Resistance Status (Temporary) | Not Used |
7E0537 | 1 | Bitwise | 1st Player - Resistance Status (Dispellable) | Not Used |
7E0538 | 1 | Bitwise | 1st Player - Weapon Specialty | |
7E0539 | 1 | Bitwise | 1st Player - Equipment Specialty | |
7E053A | 1 | Integer | 1st Player - Job Level | |
7E053B | 2 | Integer | 1st Player - ABP | |
7E053D | 1st Player - Magic used, List #1 (Sword/White) | Not Used | ||
7E053E | 1st Player - Magic used, List #2 (Black/Jikuu) | Not Used | ||
7E053F | 1st Player - Magic used, List #3 (Summon/Misc) | Not Used | ||
7E0540 | 4 | Bitwise | 1st Player - Equipment category | |
7E0544 | 2 | Integer | 1st Player - Attack | |
7E0546 | 1 | List | 1st Player - Attack ID reaction (used in Counter/Barrier) | Not Used |
7E/0550 to 7E/059F - 2nd Player stats (World)
The information structure for the 2nd player is the same as the 1st player, so instead of repeating the information, you can simply look it up here, just take into account the address values will be shifted.
7E/05A0 to 7E/05EF - 3rd Player stats (World)
The information structure for the 3rd player is the same as the 1st player, so instead of repeating the information, you can simply look it up here, just take into account the address values will be shifted.
7E/05F0 to 7E/063F - 4th Player stats (World)
The information structure for the 4th player is the same as the 1st player, so instead of repeating the information, you can simply look it up here, just take into account the address values will be shifted.
7E/0640 to 7E/083F - Items (World)
7E/0640 to 7E/073F - Item Menu ID (World)
7E/0740 to 7E/083F - Item Menu Quantity (World)
7E/0840 to 7E/0949 - Jobs (World)
7E/0843 to 7E/086E - 1st Player Job level + ABP
7E/086F to 7E/089A - 2nd Player Job level + ABP
7E/089B to 7E/08C6 - 3rd Player Job level + ABP
7E/08C7 to 7E/08F2 - 4th Player Job level + ABP
7E/08F3 to 7E/08F6 - Player's number of abilities learned
7E/08F7 to 7E/090A - Butz' abilities Inventory
7E/090A to 7E/091E - Lenna's abilities Inventory
7E/091F to 7E/0932 - Galuf/Krile's abilities Inventory
7E/0933 to 7E/0946 - Faris abilities Inventory
7E/0947 to 7E/09xx - Misc
7E/0990 to 7E/09AD - Naming
7E/0990 to 7E/0995 - Butz Name
7E/0996 to 7E/099B - Lenna Name
7E/099C to 7E/09A1 - Galuf Name
7E/09A2 to 7E/09A7 - Faris Name
7E/09A8 to 7E/09AD - Krile Name
7E/09AE to 7E/09D3 - Misc
7E/09D4 to 7E/09F3 - Treasures opened (for the %)
7E/09F4 to 7E/0A13 - ?
7E/0A14 to 7E/0AD3 - Events
7E/0A14 to 7E/0A33 - Events: Part 1
7E/0A34 to 7E/0A53 - Events: Part 2
7E/0A54 to 7E/0AD3 - Events: Part 3
7E/0AD4 to 7E/0AF8 - World stuff
7E/0ADD to 7E/0AE0 - Vehicle: Chocobo
7E/0AE1 to 7E/0AE4 - Vehicle: Black Chocobo
7E/0AE5 to 7E/0AE8 - Vehicle: Dragon
7E/0AE9 to 7E/0AEC - Vehicle: Submarine
7E/0AED to 7E/0AF0 - Vehicle: Steamship
7E/0AF1 to 7E/0AF4 - Vehicle: Airship
7E/0AF5 to 7E/0AF8 - ?
7E/0AF9 to 7E/0BFF - ?
7E/0C00 to 7E/DFFF - Palette CGRAM DMA Buffer (NMI Handler)
7E/0E00 to 7E/110B - ?
7E/110C to 7E/1125 - Map Entry data
7E/1126 to 7E/1CFF - ?
7E/1D00 to 7E/1DDD - SPC Data (music handler)
7E/1DDE to 7E/1EFF - ?
7E/1F00 to 7E/1FFF - ?
7E/2700 to 7E/XXXX - NOT in Battle
These addresses store different information depending whether or not you are battling.