Value:Target (AI)
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This is a list of the possible targets the monster's AI can use
FD F3 XX F0
# | ID | Target |
---|---|---|
0 | 00 | Target Butz |
1 | 01 | Target Lenna |
2 | 02 | Target Galuf |
3 | 03 | Target Faris |
4 | 04 | Target Krile |
5 | 05 | Target Monster #1 |
6 | 06 | Target Monster #2 |
7 | 07 | Target Monster #3 |
8 | 08 | Target Monster #4 |
9 | 09 | Target Monster #5 |
10 | 0A | Target Monster #6 |
11 | 0B | Target Monster #7 |
12 | 0C | Target Monster #8 |
13 | 0D | Target Self (Effectively) |
14 | 0E | All Non-Self Monsters |
15 | 0F | All Monsters |
16 | 10 | Single Non-Self Monster |
17 | 11 | Single Monster |
18 | 12 | All Front Row Players |
19 | 13 | All Back Row Players |
20 | 14 | Single Front Row Player |
21 | 15 | Single Back Row Player |
22 | 16 | All Female Players |
23 | 17 | All Male Players |
24 | 18 | Single Female Player |
25 | 19 | Single Male Player |
26 | 1A | All Available Players |
27 | 1B | Single Available Player |
28 | 1C | All Monsters With Reflect (Not really useful) |
29 | 1D | Single Monster With Reflect |
30 | 1E | All Monsters With Critical health (AKA Near Death) |
31 | 1F | Single Monster With Critical health |
32 | 20 | All Monsters Less Than Half HP |
33 | 21 | Single Monster Less Than Half HP |
34 | 22 | Single Player Without Reflect |
35 | 23 | All Players In Team |
36 | 24 | Single Player In Team |
37 | 25 | All Monsters Dead Or 0 HP |
38 | 26 | Single Monster Dead Or 0 HP |
39 | 27 | Target Enkidu? |
40 | 28 | Target Butz If Jumping |
41 | 29 | Target Lenna If Jumping |
42 | 2A | Target Faris If Jumping |
43 | 2B | Target Galuf If Jumping |
44 | 2C | Target Krile If Jumping |
45 | 2D | Target Previous Attacker |
46 | 2E | All Players Where Flag Set |
47 | 2F | Target Butz if Dead |
48 | 30 | Target Lenna if Dead |
49 | 31 | Target Faris if Dead |
50 | 32 | Target Galuf if Dead |