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Combined display of all available logs of FF5 Hacking Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
 
 
 
  • 07:10, 23 April 2024 Noisecross (talk | contribs) created page File:FF5e Text Editor v1.7.zip (Text editor with many functions and patches, v1.07, 2015-2024)
  • 07:10, 23 April 2024 Noisecross (talk | contribs) uploaded File:FF5e Text Editor v1.7.zip (Text editor with many functions and patches, v1.07, 2015-2024)
  • 15:16, 11 April 2019 Noisecross (talk | contribs) created page Locations (Created page with "The aim of this article is to explain how locations work in the game to allow a person with some knowledge to be able to understand and edit them. In the current lecture, we w...")
  • 15:08, 8 April 2019 Noisecross (talk | contribs) created page Treasures (Created page with "==Addresses and data== D1/3000 to D1/3200 are 512 offsets, one for each location map in the game. Every location reads the treasures using its id to get where the offset begi...")
  • 10:38, 8 April 2019 Noisecross (talk | contribs) created page Title screen (Created page with "The title screen code is stored at C3/7E4D - A06F. The code is compressed (type 02, 0x4800 bytes) and at the beginning of the game the code is decompressed on RAM at 7F/8000-7...")
  • 08:44, 8 April 2019 Noisecross (talk | contribs) created page Menu data (Created page with "This document is based in the LightPhoenix research where he found this menu draw data table: Menu ID | BG1 BG2 BG3 BG4 | BGS1 BGS2 BGS3 BGS4 | Msk1 Msk2 Curs Sett ---...")
  • 13:32, 22 March 2019 Noisecross (talk | contribs) created page Compression (Created page with "==Compression== FFV have some ROM areas of texts, graphics, data and even code which are compressed. The game includes some functions to decompress that data. One of them read...")
  • 11:34, 22 March 2019 User account Noisecross (talk | contribs) was created