ff3:ff3us:doc:asm:fmt:battle_bg_data

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ff3:ff3us:doc:asm:fmt:battle_bg_data [2016/12/10 17:06]
madsiur
ff3:ff3us:doc:asm:fmt:battle_bg_data [2019/02/12 10:29] (current)
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 See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05).
  
-| $00-$02 | Three pointers to BG Graphics |+Byte $00-$02 ||Three pointers to BG Graphics | 
-| | 0x7F | Pointer (3 * value + $E71650) | + ----  $00-$FE | Pointer (3 * value + $E71650) | 
-| | 0xFF | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| + ----  $FF  | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| 
-| $03 | Tile Assembly pointer (2 * value + $E71848) |+Byte $03  ||Tile Assembly pointer (2 * value + $E71848) | 
-| $04 | Tile Assembly pointer (always a copy of $03) |  +Byte $04  ||Tile Assembly pointer (always a copy of $03) |  
- $05  | Palettes (3) Index  |+Byte $05  ||Palette Index (3 * 16 colors) | 
-| | 0x7F | Pointer (96 * value + $E70150) |  + ----  $00-$7F | Pointer (96 * value + $E70150) |  
-| | 0x80 Wavy BG (Desert) | + ----  $80-$FF Pointer (96 * value + $E70150+ wavy BG 
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