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Both sides previous revision Previous revision Next revision | Previous revision | ||
ff3:ff3us:doc:asm:fmt:battle_bg_data [2016/12/10 17:06] madsiur |
ff3:ff3us:doc:asm:fmt:battle_bg_data [2019/02/12 10:29] (current) |
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See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). | See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). | ||
- | | $00-$02 | Three pointers to BG Graphics | + | | Byte $00-$02 |
- | | | 0x7F | Pointer (3 * value + $E71650) | | + | | |
- | | | 0xFF | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| | + | | |
- | | $03 | Tile Assembly pointer (2 * value + $E71848) | + | | Byte $03 ||Tile Assembly pointer (2 * value + $E71848) | |
- | | $04 | Tile Assembly pointer (always a copy of $03) | | + | | Byte $04 ||Tile Assembly pointer (always a copy of $03) | |
- | | $05 | Palettes | + | | Byte $05 ||Palette Index (3 * 16 colors) | |
- | | | 0x7F | Pointer (96 * value + $E70150) | | + | | |
- | | | 0x80 | Wavy BG (Desert) | | + | | |