ff3:ff3us:doc:asm:fmt:battle_bg_data

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ff3:ff3us:doc:asm:fmt:battle_bg_data [2016/12/10 17:06]
madsiur
ff3:ff3us:doc:asm:fmt:battle_bg_data [2019/02/12 10:29]
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-==== Battle Background Data ==== 
  
-| Offset | $E70000 | 
-| Length | 6 bytes | 
- 
-See in order: $C11CF7 ($00-$02), $C11C7D ($03-$04) and $C11DF2 ($05). 
- 
-| $00-$02 | Three pointers to BG Graphics || 
-| | 0x7F | Pointer (3 * value + $E71650) | 
-| | 0xFF | Use second half of uncompressed BG Graphics 0 (tiles $80-$FF)| 
-| $03 | Tile Assembly pointer (2 * value + $E71848) || 
-| $04 | Tile Assembly pointer (always a copy of $03) |  
-|  $05  | Palettes (3) Index  || 
-| | 0x7F | Pointer (96 * value + $E70150) |  
-| | 0x80 | Wavy BG (Desert) |  
  • ff3/ff3us/doc/asm/fmt/battle_bg_data.txt
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