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Ceiling slam

#1
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Hi (hello), Somebody know where is the trigger of the two ceilling slaming of the cave of Gogo's lair in ff6 in the snes files.
Thank in advance.Smile
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#2
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Nattak\'d
Are you using a level editor to check? You can see all the event triggers on that map with FF6LE or FF6Tools' map editor.
It would be the first event trigger that the player is placed on that activates the ceiling going up and down event:
https://imgur.com/a/HMxt4G9

Event #28 and #29, 180B8 (CB/80B8).

But it's a bit more complicated than that how it all works - if you remove that event it will not go up and down anymore, but the ceiling will constantly be down and the character will walk through it as it is layer 2. So one would need to do some further event code editing so that it remains up all the time instead of down. Or redraw the map/erase all the layer 2 tiles...


We are born, live, die and then do the same thing over again.
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#3
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In fact I just want to put some more hexa who made no game over if the ceiling fall when a char is at 255 of stenght, magic & stamina. I search more those trigger with an hex editor like I do with the bank C2 (combats) of the game.^^'
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#4
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Oh nice! Seems like a lot of work for something that probably 99.99% of players would never achieve, but it's awesome and makes sense as they would be like gods with those stats lol.


We are born, live, die and then do the same thing over again.
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#5
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I have made a mod (not finished) and here a view of it:^^
"""""
No exp & Golds from monster without sepecifical relic, armor and magic armor are only usless for all character (not monsters) but more weapons are armore piercing.
All 14 characters have now -10 in all 4 stats but + 5 in battle power (Bannon and upper expected), Many armor can't now be buy.
Espers can't give bonuses now with level up. Now you have 1/4 chance to heal mp if you are healed. All non undeads boss can heal.
GP ring can allow you GP when you win a game but give nothing with Exp Egg or Cursed ring, no hp & mp chance with it. X-ether & X-potion are no longer in the game.
No more Mithril Glove Czarina Ring & Barrier Ring (Safe Shell on low HP) is presents.
Bonus Ring replace Barriere Ring who add all status 1 positives Walk Faster & regen 1 hp per step +2 to all stats.
Mithril Glove is now Diamond Glove who add pleinty bonuses, immune to almost all aliments absorb Ice & Earth and protect of almost all neg status.
Diamond Vest nullify all stats (not stop & freeze) and aliments and give full evad & m.block 7 to all stats.
2 Diamond Vest 1 Bonus Ring & 1 Diamond Glove are in colapsed house in Tzen don't miss them there is no more.
You can have bonuses in end of battle with gold but relic must be in another fighter on the group.
Many armor are no longer heavy gear and can only wear by one hero, Force Shield is now Old Buckler for Strago, Force Shield replace Fakemustache
Armor and Magic armor can now be use to a part of reduction, if it is <180 it reduce nothing, into 180 & 209 it reduce 1/5, 210 to 229 it reduce by 1/3, 230 to 244=1/2 245 to 254=3/4, 255=4/5.
Ignore defense can now be reduced by some armors, some ennemies have reduction to ignore defense.
Reduction to ignore defense begin at 250, 250 to 252 reduction is 1/5, 253 to 254 1/3, 255 1/2.
Many monsters are strongers than original game, All monsters have an hit rate of 150 or superior to it & a battle power & magic egal or superior to 12 .
Hemophyte is even more difficult now, when he is the only monster he can spell Phantasm fallen one or vengence, Almost all no undead monsters have regen.
You can encounter Wrexsoul, Katanasool, Colossus and Czar dragon many time you want below Albrook in islands in world of ruin.
Ragnarok is no more on Girl boss, Atma weapon is no more on Sleep boss.
Paladin shield can now block all negative status (no stop & freeze), add 7 to all four stats and have 255% evade & magic blk & is the best bonuses item.
Tiara is the second best item, win in exchange of Paladin shield in colosseum, Marvel shoes is the third best item, win in exchange of Tiara in colosseum.
Merit award is the fourth best item, win in exchange of Marvel shoes in colosseum, Marvel shoes is for men, Merit award is for mog, Umaro & Gogo.
Marvel shoes is for men, each exchange is in fact a lesser good effect on stats evade & m.block.
Cursed ring is the worth unique item but give very good stats in a very long time, win in exchange of Merit award vs Doom Dragon in colosseum.
Be carefull, without Cursed shield Paladin shield Tiara Marvel shoes &/or Merit award you cannot have Cursed Ring.
When you wear cursed ring (with or without another relic) without other equipements (armors and/or weapons) you can win stats.
With Cursed Rring you have a chance to raise strenght, speed, stamina or magic power but not gain in hp or mp & Exp.
Cursed ring decrease all stats by 7 and decrease evade & mag. bolck to 255% (0%), but you can always have bonus max to 255 & 128 for speed.
Strenght/magic power & Stamina at 255 give immune to all (even ingnor def & cell slaming & Map Spikes).
All stats at 255 (not speed) can heal you if you drain an undead.
-1048576 golds + Chance to have +1 stamina 8/256, +1 to speed 16/255, +1 to mag pow  32/256 and Stranght 72/256 and 128/256 to have nothing & loose golds.^^
Stamina is the most difficult to have, then the speed > mag power > strenght.
Cure ring is now Exp Egg. Relics have more bonuses and almost all heal, some have malus on stats &/or evade/m.block.
With Exp Egg enemies gives the same number experience than theire level but you can't have Cursed Ring bonuses or normal bonuses when you win battle.
Each battle gain without Cursed Ring or Exp Egg can give a little chance to raise you max hp or mp to 1 point, you gain low GP, animals and undeads have no GP.
Chance to have + 1 to mana max 1/64 & chance to have +1 to max hp 1/16 when you win a battle.
Relic ring can only be obtain in Jdoor, relic ring decrease all stats by 7 but absorb poison.
New weapon master brush for Relm, work like Atma weapon, -7 for all stats +20% evade +50% m.block.
New weapon master claw for Sabin work, like Atma weapon, -7 for all stats +50% evade +20% m.block.
New weapon master lance for Edgar & Mog, work like Atma weapon, -7 for all stats +30% evade & m.block.
New weapon master Knife for half of characters, work like Atma weapon, -7 for all stats +30% evade & m.block.
New weapon master s only for Cyan, work like Atma weapon, -7 for all stats 30% evade & m.block.
Czar Dragon give circlet or more rarely Tintinabar if you steal him.
Charm Bangle are found on some chests, Tintinabar Moogle Charm & Rage Ring give Pleinty special (not all) but decrease all stats by 7 and nullify all blocks.
Atma weapon can now be equiped by all with eavy gear & have a hit rate of 255%, -7 to all stats & +30 to evade & m.block, repeal Dark & Zombie, raise magic damage
There are always 2 Atma weapons, 1 can be win in colosseum with the cursed shield exchange, so you can't have 2 atma weapon with cursed ring.
The other two Atma weapon is no more in sealed gate it is a coronet with some intersting bonuse, now you can steal Ultima wpn, be carefull to not have Elixir.
Tintinabar is one of the most powerfull object, absorb half aliments no effet others, block all neg status (not stop & freeze), -7 to all stats -255% to evade & mblock.
No more transmute in tintinabar, pug no more have Tintinabar, Tintinabar can not be wear by Mog & Umaro.
You can win Diamond vest like this in Colosseum: Diamond Vest->Bonus Ring-> Diamond Glove->Diamond Vest.
Circlet have better stats reduce mana cost by half & protect death, cost 65535 golds can win good armor in colosseum, follow next:
Colosseum =Circlet->Coronet->Hair Band->Wild Helmet->Ninja Helmet->Magus Hat->Gold Helmet->Crystal Helmet->Diamond Helmet->Genji Helmet->Oath Veil->
->Mystery Veil->Aegis Shield->Old Buckler->Gold Shield->Cristal Shield->Diamond Shield->Ninja Shield->Light H Sield->Gambler Shield->Genji Shield->Czarina Gown->
->Minerva->Dark Gear->Gold armor->Cristal Mail->Diamond Armor->Wild Armor->Grd Armor->Genji Armor->Exp Egg->Air Anchor.
Colosseum =Tintinabar->Master Knife->Master S->Master Brush->Master Claw->Master Lance->Moogle Charm->Charm Bangle->Tintinabar.
Charm Bangle give +7 to all stats +50 all blocks, repeal imp, nullify poison, regen & cast image & Reflect.
Moogle charm is like Tintinabar & Rage ring, can be wear only by Mog, no object have "no encounter now".
Be carefull you can't rewin rage ring, and Blizzad ring is no good enough. Charm bangle have now good bonuses +5 to all stats +50 to evade & m.block.
Tintinabar Moogle Charm Rage Ring Paladin Shield Tiara Marvel Shoes & Merit Award can give hp per steps.
Cat hood give no effect on almost all aliment (not Hearth), cast Float Safe Shell & Reflect, repeal Condemned seizure & slip.
Cat hood replace Fakemustache and can now be wear by Gogo. Umaro can no more be Zombified with his Snow Muffler.
Now you can equip bone club to Gau, bone club have more bonuses than before. Regal crown is now only used by Edgar.
Ribbon have now more bonuses but reduce all stats by 7 & reduce evade and mag block by 50 each.
Memento ring is better exept it reduce speed by 7 evade by -30 and mag block by -20.
Clear is now Kethler's Eradicate spell."""""
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#6
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It were more simple if I just known where is the game over screen, I can't enable to say if it is on bank C0 C1 or C3...
C2 is impossible it is for battle.
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#7
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Nattak\'d
Well the game over screen is handled via event code, unless you're referring to something else? Event code is banks CA-CC and is completely different than assembly, though still similar in structure.
Look for the 'Event Dump' here: https://www.ff6hacking.com/wiki/doku.php...s:doc:game
The actual game over event is at CC/E566, though for battles it is frequently called as a subroutine at CA/5EA9 which then goes to it if the player is confirmed dead.

Anyways I assume you mean the game over screen for when the ceiling crashing down, which looking at the Event Dump document is at
CB/816B: B2    Call subroutine $CCE566

But, you'd need to do a bit more earlier than that because the ceiling would still crash down and the screen would fade...
If you are fine with the ceiling rising up first when you enter the room and then never coming back down, put a FE byte (Return) at the start of that particular event code block at CB/8149.

In other words, replace the 3B byte at CB/8149 with FE.

If you'd rather have the ceiling already up when walking into the room, then you'd have to do more work.


We are born, live, die and then do the same thing over again.
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#8
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Aaah, bank CC...
Thanks.^^'

Ah ok, but it were better if at least one of the 4 char have 255 to Strenght Stamina & magic power to apply that.
But I suppose that unfortunately don't be possible.Sad
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#9
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Nattak\'d
Ahh that's right, I already forgot about that dynamic you were going for >_< My bad lol.
Maybe a custom event bit can be coded with the 255 max stat check, and then you could just put it into the event there using an 'if' statement?


We are born, live, die and then do the same thing over again.
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#10
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Someone like:
b9 2c 3b 1a ff d0 0d b9 41 3b 1a ff d0 06 b9 40 1a ff f0 01 b2 66 e5 02

Or bd (b9 for target bd for attacker in C2 battle)

"Custom event", ah it is called like that at c0 c1 c2 & c3...

The if are 10 30 90 b0 & f0...^^

4c is a jump & ff is space, unfortunately there is no space for CB.Sad
Still places for C2 but I don't think it is possible like that...
Some place for C0 & C3 too, nothing for C1.
CE & CF have a little bite.
I wonder if there exist an hexa who push the event to another bank.
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