Beginner questions
03-02-2010, 12:06 PM
I'm going to use this general thread for my beginner questions to avoid spamming up the forum with more newbie threads.
1) is it possible to make the # of battles to unlock the paladin shield from 250 to 100? I found the hex part but i'm not sure how to edit it:
The actual check:
C2/5FFA: C9 66 CMP #$66 ;Compare accumulator to 66h (Cursed Shld value).
C2/5FFC: D0 0E BNE $600C ;Branch past the rest if it's not the shield.
C2/5FFE: EE C0 3E INC $3EC0 ;Increment battle count (loaded from 7E:1DD5).
C2/6001: D0 09 BNE $600C ;Branch past the rest if the battle count has not returned to 0.
C2/6003: A9 01 LDA #$01
C2/6005: 04 F0 TSB $F0 ;Tells the game to display "Dispelled..." text.
C2/6007: A9 67 LDA #$67
C2/6009: 9D 1F 16 STA $161F,X ;Stores the Paladin Shld in equipment spot.
2) ANSWERED - I'm changing Sabin's blitz inputs as described here:
0E 0A 0E 01 00 00 00 00 00 00 00 08 - Pummel
08 07 0E 01 00 00 00 00 00 00 00 08 - Aurabolt
03 04 08 0C 01 00 00 00 00 00 00 0A - Suplex
0E 07 08 09 0A 01 00 00 00 00 00 0C - Fire Dance
06 05 06 05 03 04 01 00 00 00 00 0E - Mantra
0C 0B 0A 09 08 07 0E 01 00 00 00 10 - Air Blade
06 05 03 04 0A 0E 01 00 00 00 00 0E - Spiraler
0E 0D 0C 0B 0A 09 08 07 0E 01 00 14 - Bum Rush
01 - A BUTTON
02 - B BUTTON
03 - X BUTTON
04 - Y BUTTON
05 - LEFT BUTTON
06 - RIGHT BUTTON
07 - DOWN/LEFT
08 - DOWN
09 - DOWN/RIGHT
0A - RIGHT
0B - UP/RIGHT
0C - UP
0D - UP/LEFT
0E - LEFT
will that also change the input description in the menu?
3) expanding a ROM in FF3usME will allow me to add longer battle scripts for a custom boss added to the regular game...any issues with that or anything I need to know?
4) so it's easy enough to add a skill to a character's menu ('Jump' for example), but is there any way to make it so the skill shows up only when you get the character in the World of Ruin?
thanks...
1) is it possible to make the # of battles to unlock the paladin shield from 250 to 100? I found the hex part but i'm not sure how to edit it:
The actual check:
C2/5FFA: C9 66 CMP #$66 ;Compare accumulator to 66h (Cursed Shld value).
C2/5FFC: D0 0E BNE $600C ;Branch past the rest if it's not the shield.
C2/5FFE: EE C0 3E INC $3EC0 ;Increment battle count (loaded from 7E:1DD5).
C2/6001: D0 09 BNE $600C ;Branch past the rest if the battle count has not returned to 0.
C2/6003: A9 01 LDA #$01
C2/6005: 04 F0 TSB $F0 ;Tells the game to display "Dispelled..." text.
C2/6007: A9 67 LDA #$67
C2/6009: 9D 1F 16 STA $161F,X ;Stores the Paladin Shld in equipment spot.
2) ANSWERED - I'm changing Sabin's blitz inputs as described here:
0E 0A 0E 01 00 00 00 00 00 00 00 08 - Pummel
08 07 0E 01 00 00 00 00 00 00 00 08 - Aurabolt
03 04 08 0C 01 00 00 00 00 00 00 0A - Suplex
0E 07 08 09 0A 01 00 00 00 00 00 0C - Fire Dance
06 05 06 05 03 04 01 00 00 00 00 0E - Mantra
0C 0B 0A 09 08 07 0E 01 00 00 00 10 - Air Blade
06 05 03 04 0A 0E 01 00 00 00 00 0E - Spiraler
0E 0D 0C 0B 0A 09 08 07 0E 01 00 14 - Bum Rush
01 - A BUTTON
02 - B BUTTON
03 - X BUTTON
04 - Y BUTTON
05 - LEFT BUTTON
06 - RIGHT BUTTON
07 - DOWN/LEFT
08 - DOWN
09 - DOWN/RIGHT
0A - RIGHT
0B - UP/RIGHT
0C - UP
0D - UP/LEFT
0E - LEFT
will that also change the input description in the menu?
3) expanding a ROM in FF3usME will allow me to add longer battle scripts for a custom boss added to the regular game...any issues with that or anything I need to know?
4) so it's easy enough to add a skill to a character's menu ('Jump' for example), but is there any way to make it so the skill shows up only when you get the character in the World of Ruin?
thanks...
03-02-2010, 09:14 PM
5) ANSWERED - "Ice Dragon called its pal! Skull Dragon summoned!" ...there's like 8 of these quotes. are they ever used in the game? if you check the dragon scripts, they aren't used there. would they be a good spot to put your custom boss battle quotes?
03-02-2010, 09:28 PM
I'd assume so, and yeah, I've came across those quotes aswell before. But honestly, since I've never really tangled with battle scripts to a notible length..(I know how to insert moves 'n quotes 'n stuff) but I've never really made a half decent boss script. I suggest you talk to Zeemis on this, Battle Scripts are his fortee.
Feel free to come to me for tile editing and/or map editting though
Feel free to come to me for tile editing and/or map editting though
Whelp. I still remember this place 13 years since first joining
03-02-2010, 09:52 PM
I can answer your second question with a rather simple answer:
Yes.
Hope that helped, XD.
Yes.
Hope that helped, XD.
03-02-2010, 11:00 PM
sure did. thanks guys
sorry if i'm adding Qs...just putting them here as i run across them:
6) ANSWERED - so giving a character the 'Summon' command simply summons your equipped esper...but i could have sworn i saw a site yesterday that had a picture of a command menu list of summons? was that from the GBA game?
sorry if i'm adding Qs...just putting them here as i run across them:
6) ANSWERED - so giving a character the 'Summon' command simply summons your equipped esper...but i could have sworn i saw a site yesterday that had a picture of a command menu list of summons? was that from the GBA game?
03-03-2010, 11:05 AM
the summon command in the game does not work because it was never completed
the people from Pandora's Box (Lenophis) made a patch that makes you able to use the summon patch correctly
the people from Pandora's Box (Lenophis) made a patch that makes you able to use the summon patch correctly
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"
-HNIC
03-03-2010, 11:43 AM
found it - thanks.
03-08-2010, 05:20 PM
Does anyone know how to change one of edgar's tools to use the 'Jump' command? i did not see a way to change that in ff3usme. you can give a spell the special effect 'makes target jump' from palidor, but it doesn't seem to work. could you hex edit so that a specific tool command actually was calling the jump command?
03-08-2010, 06:54 PM
Lenophis needs to join this forum... ;
03-08-2010, 07:25 PM
lmao, he's always the one to help me in mnrogar's den, lol ... so true though XD
« Next Oldest | Next Newest »
Users browsing this thread: 1 Guest(s)