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Editing/creating moulds...

#1
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Ok, this one looks difficult(maybe i could b wrong)...

First of all i'd like to know the position of the 16 moulds used in the enemy formations, inside the hex code... after knowing that:

- I need to know how the rectangles are handled, the max space available in each mould, and how to calculate the space used from each enemy rectangle;

- The lines of code that makes you change the size of enemy rectangles;

- There's also something i've never figured out: Moulds 13, 14 and 15 doesn't have any rectangle, appearently...
Besides they never appear in any formation of the game, not even the dummied ones.
So... how do they work? are they useless/without rectangles?
In the case, if i want to create new rectangles on them and use that 3 new moulds... would that be possible? (without causing any glitch/freeze)


Does someone knows any information about that? That would be really helpful! thanks in any case Smile


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#2
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You might want to read this post: http://mnrogar.slickproductions.org/phpB...0f51#p7023
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  • Tenkarider (08-08-2014)

#3
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While that link is useful in general, i noticed that no one talked about moulds 13, 14 and 15... inside that thread Sad

Does someone else know about them?


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#4
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(08-08-2014, 10:19 PM)Tenkarider Wrote: While that link is useful in general, i noticed that no one talked about moulds 13, 14 and 15... inside that thread

Does someone else know about them?

According to the data in bank C2, they are non-existents.
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#5
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Huh?

So, what FF3usme shows to us, when we select them?


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#6
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Is it possible in some manner, without skrewing the whole 128x128 grid structure, to put in the same mould red and blue dragon? if we count only their dimension they'd be able to stay in it, but according to my tests, you're bounded also from their square/rectangle shapes Sad

PS. i tried to make the blue dragon fit in the grid, using a "L" formation for his tiles... something like this:
red___red___red___blue
red___red___red___blue
red___red___red___blue
blue__blue__blue__empty

You can imagine the result... Laugh


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#7
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I edited a mould or two... while the rectangle are correct, i thought that i messed something, after testing them in game... after being sure that everything was right, i tested once more and it still was wrong.

To be more precise i wanted to put 4+ different monsters inside the same formation, but after the third one, the others had a glitched palette, or something.

Then i had a clue: in FF6 4 different monsters never appear in the same formation, that should also be one of the reasons why monsters in the last battle of Kefka are invisible and drawn in the background(at least for magic, tools, tiger and the other one)... because all 4 together would make glitch the 4th one!

So i tested a normal rom and i was right: the fourth monster has glitched palette, so i guess my hack was correct...

Can you confirm me that this glitch is simply a game limitation?


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#8
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There's another thread somewhere on here that discusses this in length (as well as the person's solution to this issue).

https://www.ff6hacking.com/forums/showth...p?tid=2563


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  • Tenkarider (08-28-2014)

#9
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Thanks! it was exactly the stuff i was talking about, plus some extra info Kungfu!


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