So here's a thread for my update. Also the old thread contains the previous changes for anyone curious.
The changes listed here are about as good as I could get. It's been over a year since my last update and I can't recall all of the changes that I made, especially the smaller tweaks. There is a LOT though, that has changed. The list below is by no means 100% thorough, however it should give you an idea of the main changes made. Also you can visit the beginner's area in Narshe for some of the info below as well.
Unfortunately this is only V0.3 because, honestly I am still unsure of the balance in the World of Ruin. To my knowledge everything functions correctly though. Anyways here's the changes:
Basically everything is harder and more balanced. Each of the 8 Dragons is a superboss with 150k health. Atma is a 1 million health superboss with 16 different phases and unpredictable AI.
Monsters:
- Many monsters have changed again for rebalancing purposes, mostly those in the world of ruin.
- The 8 Legendary dragons are now superbosses each with 150000 health and much improved stats and AI from before. While these can be found throughout the world of ruin, it is not advised to fight them until your characters are above level 90.
- Those who have played the remake of FFVI may notice that I borrowed some ideas from that version of the game when it comes to the dragons, however I assure you that my versions are much more difficult.
- Atma is now his own unique challenge. He has a battle script of 2295 bytes (most bosses only have a few hundred) which includes 16 different phases of 62500 health each. With 1 million health total and an unpredictable, improved AI, you will find this to be the most difficult challenge the game has to offer. He is optional, and it is advised that you only face him when being as prepared as possible.
- All monsters give approximately 25% more gold.
- All monsters are harder to run away from than in the original game, however all random encounters will always be possible to run from.
- Harpys, a common monster near Thamasa in the World of Ruin, now have a rare (1/8) chance to drop Exp. Egg.
Items:
- Weapons and armor now have their stats annotated in the description box. Due to limited byte space, these stats are abbreviated as follows.
- V = Vigor.
- S = Speed.
- M = Magic Power.
- PE = Physical Evade.
- ME = Magical Evade.
- An example would be Chocobo Brush: “V+3, S+3, M+5”.
- Stamina was excluded due to its relative uselessness.
Weapons:
- Weapons can no longer be thrown by Shadow. This does not apply to items which are specifically meant to be thrown, like shurikens and scrolls.
- Weapons will no longer give more than 10% Physical or Magical Evasion.
- All weapons’ hit rate has been changed to increase as you get stronger weapons.
- All Daggers now give at least 3 speed.
- ValiantKnife now gives the wearer the ability to cover for weak allies – same as the true knight effect.
- Drainer sword’s power reduced significantly.
- Illumina is now: 171 Battle Power, 7 Speed, 7 Stamina, 7 Magic Power, 10% Physical Evade, 10% Magic Evade. Gives: Regen and shell, and increases MP by 25%.
- Ragnarok is now: 171 Battle Power, 7 Vigor, 7 Speed, 7 Stamina, 10% Physical Evade, 10% Magic Evade. Gives: Haste and safe, and increases HP by 25%.
- All spears now deal the same damage from the back row and have lost a significant amount of Battle Power. Attack damage will be roughly the same from the back row.
- Imp Partisan changed to Mime Spear, which only Gogo can equip. 65 Battle Power. Allows Jump to be continuous. Randomly counter-attacks, and casts Shell and Safe on low HP. Randomly casts Mute when attacking.
- Shadow's weapons (Imperial, Kodachi, Blossom, Hardened, Striker, Stunner) all give Vigor+5, Speed+3, Magic Power-5.
- Ashura, Kotetsu, Forged, Tempest all give Vigor+3, Speed-2.
- Murasame gives Vigor+4, Speed-2.
- Aura gives Vigor+6, Speed-2.
- Strato gives Vigor+7, Speed-2.
- Sky Render gives Vigor+7.
- All staves now give increased Magic Power.
- All brushes now moderately increase Vigor, Speed, Stamina, and Magic power.
- Shuriken now has 1 battle power.
- Ninja Star now has 11 battle power.
- Tack Star now has 21 battle power.
- All weapons which deals the same damage from back row have had their battle power appropriately reduced to be similar in damage to other weapons of the same tier that will be used from the back row. This includes Flails, Boomerangs and Cards.
- Fixed Dice replaced by Lucky Dice. Lucky Dice throws two die like Dice and gives Vigor+7, Speed+7, Magic Power+7.
- All of Setzer's weapons (Cards, Darts, Doom Darts, Trump, Dice, Lucky Dice) doubles the amount of gold gained at the end of the battle.
Armor:
- Armor has been divided into two types. Heavy armor and Light armor. Character-specific armor are always light armor.
- Heavy Armor lowers the speed of its wearer. In the early game a full suit of heavy armor lowers physical damage taken by about 33% and scales up to 50% in the late game.
- Light Armor often increases stats at the cost of defense. In the early game a full suit of light armor lowers physical damage taken by about 25% and scales up to 33% in the late game.
- Both Heavy and Light armor reduce Magic Damage by roughly the same amount, however many specific pieces of light armor have increased magic defense as a bonus.
- Flame Shld stats changed: Physical Evade+10%, Magic Evade+10%, Half: Fire, Weak: Lightning, Water.
- Ice Shld stats changed: Physical evade+10%, Magic Evade+10%, Half: Ice, Weak: Fire, Wind.
- Thunder Shld stats changed: Physical evade+10%, Magic Evade+10%, Half: Lightning, Weak: Ice, Earth.
- Top Tier Shields:
- Genji Shield - All purpose. High defense, Magic Defense, and 10% Physical and Magical Evade.
- Paladin Shield - Physical defense shield. Highest Defense, 30% Physical evade, Adds: Safe.
- Force Shield - Magical defense shield. Highest Magic defense, 30% Magic evade, Adds: Shell.
- Imp Equipment has been changed to Mime equivilants which can only be equipped by Gogo. These are as follows:
- Mime Shield: Weak: Wind, Prevents: Dark, Zombie, Poison, Clear, Imp, Petrify, Death, Condemned, Mute, Berserk, Muddle, Seizure, Sleep. Note: No evasion.
- Mime Hat: Weak: Poison, Changes Fight to Jump, Changes Sketch to Control, Changes Steal to Capture, Randomly Counter Attack, Raises Steal rate, Raises Control Rate, Magic Cost is halved, Doubles Exp gained, Doubles gold gained.
- Mime Clothes: Weak: Earth, Gives Regen, Haste, Shell, Safe.
Tools:
- Noise Blaster hit rate changed to 66%.
- Chain Saw battle power changed to 20, hit rate changed to 100%.
- Debilitator hit rate changed to 50%.
- Drill battle power changed to 30, hit rate changed to 90%.
- Air Anchor hit rate changed to 60%.
- Auto Crossbow battle power changed to 80, hit rate changed to 100%.
Relics:
- Goggles removed and replaced with Monocle which increases all stats by 1.
- Star Pendant no longer prevents poison. Instead it gives Vigor-1, Magic Power+2.
- Peace Ring no longer prevents Berserk or Confuse. Instead it gives Defense+20.
- Jewel Ring no longer prevents Petrify. Instead it gives Vigor+4, Magic Power-2.
- Fairie Ring removed and replaced with Fairy Walnut which increases MP by 25%
- Running Shoes no longer give Haste. Instead it increases speed by 7.
- Reflect Ring removed and replaced with Shell ring which increases Magic Defense by 20.
- Cherub Down removed and replaced with Emu Down which gives Half: Earth.
- Earrings can now only be used by Terra, Celes, and Relm. In addition to 25% increased magic damage, they also give Vigor-3, Speed-3, Stamina-3, Magic Power-3 Physical Evade-50%, Magic Evade-50%.
- Atlas Armlet no longer gives 25% increased Physical damage. Instead it gives Vigor+3, Speed+4, Magic Power+3.
- Hero Ring no longer gives +25% Physical and Magic Damage. Instead it increases HP and MP by 12.5%(1/8).
- Economizer no longer reduced MP costs to 1. Instead it halves MP consumed and increases MP by 50% and increases all stats by 3.
- Gauntlet now increases Vigor+5 as well as allowing a weapon to be held with 2 hands.
- Hyper Wrist functions differently now. It subtracts 6 vigor and then increases the result by 50%. For weaker characters this will actually lower their vigor unless increased with other items.
- Marvel Shoes no longer gives haste, and instead gives Speed+7. Still gives Regen.
- Sprint Shoes removed and replaced with Voice Box which prevents silence.
Colosseum:
- Illumina can be bet to win Ragnarok.
- Ragnarok can be bet to win Illumina.
- Falchion can be bet to win Flame Shld.
- Flame Shld can be bet to win Thunder Shld.
- Thunder Shld can be bet to win Ice Shld.
- Ice Shld can be bet to win Flame Shld.
Characters:
- Exp required to level reduced at higher levels. Overall experience required to reach 99 is approximately 80% of what it was in the previous patch.
- Stats for most characters changed drastically. In most cases all stats are lower than in vanilla. Especially concerning Vigor and Magic power. Physical damage characters will tend to have low magic power. Magic damage characters will tend to have low vigor.