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7 Characters i made a while ago.

#1
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I made those characters a while ago for my project, and after i made them, i found them too weird or too similar to the original to use them.
I only made 3 stance since at the time, i only needed these. Also, i made 3 colors of each, ( 1 for the players, 1 for the enemy, 1 for the npc) but i will put just one color of each stance.
Wizard:
[Image: imgshk.png][Image: imgshk.png][Image: imgshk.png]
Warrior ( Dont look at the eyebrow of the casting stance ) :
[Image: imgshk.png][Image: imgshk.png][Image: imgshk.png]
Sorcerer:
[Image: imgshk.png]
[Image: imgshk.png][Image: imgshk.png]
Priest: 
[Image: imgshk.png]
These was my first ever attempt at making sprites. So, oh, Mighty FF6 spriters, what should i improve? or should i stick to programming and never try again?

[Image: imgshk.png][Image: imgshk.png]
Knight:
[Image: imgshk.png][Image: imgshk.png][Image: imgshk.png]
Commander:
[Image: imgshk.png][Image: imgshk.png][Image: imgshk.png]
Assassins: 
[Image: imgshk.png][Image: imgshk.png]
[Image: imgshk.png]
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#2
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I am a big fan of the knight and assasin casting poses. Original, and well-done.
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#3
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I agree with Edrin. My favorite is the Assassin casting pose and the Green Wizard. You should continue practicing spriting. You should become good with time.
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#4
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there is potential in the custom poses

but unfortunately they are way too similar to the original characters


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
 

#5
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They need a little more originality and shading, look at a few of the custom sprite sheets on here and gather some information and some constructive criticism. If you can put some originality in them maybe they'd be nice.
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