Users browsing this thread: 1 Guest(s)
Nothing

#1
 
Status
None
Nothing
 
 

#2
Posts: 2,550
Threads: 98
Thanks Received: 148
Thanks Given: 160
Joined: Aug 2009
Reputation: 52
Status
Nattak\'d
(07-24-2011, 06:54 PM)Daegon Wrote: I tried some stuff, but there is no detailed tutorial for this as much as I know.

A search on this very site, brought this up:
https://www.ff6hacking.com/forums/showth...hp?tid=885

While doable, it is a very tedious endeavor.

(07-24-2011, 06:54 PM)Daegon Wrote: I have some questions regarding this since I am making a mod that is very much necessary to have its battle backgrounds for the 4 final battles replaced/edited.
And what questions are those?


We are born, live, die and then do the same thing over again.
 

#3
 
Status
None
Nothing
 
 

#4
Posts: 2,550
Threads: 98
Thanks Received: 148
Thanks Given: 160
Joined: Aug 2009
Reputation: 52
Status
Nattak\'d
For a palette edit, I would look in the C1 bank disassembly, and search for "Battle Backround"

An example of what you would want to be looking for is:
C1/1D0C: BF5016E7 LDA $E71650,X (Pointer to top battle background palettes)

Assuming you know how to navigate through a hex editor, and get to the above address, you would go to it and look where the pointers are pointing to, and experiment with changing the values. There are many battle backrounds, and I'm not sure at all which is which in the hex, or how many bytes are used for a map. I do know that they would most likely be around the very last of 'em though. I doubt there is anyone that could provide a real answer for what you want to do, as I'm failry sure nobody has done it. Well, MetroidQuest changed the palette of the final Kefka battle, the clouds to be black. I asked him about that, and he said he did not remember where or how he did it >_< But he did it by looking at the disassembly for battle backrounds, and experimenting & changing values.

I do not have any idea what byte to change to what though, as this is not a common undertaking. I did try and change the mountain backround's brown palette to a blue once, and was unsuccessful, although I did manage to make it look worse lol. I'm afraid you will have to experiment around some more. Honestly, I would try and look into figuring out yy-chr, and then follow Zeemis' graphics decompressing tutorial, as that would be a much simpler way to do it. It's also the -only- way to change the face, and actually decompress and edit the battle backrounds.


We are born, live, die and then do the same thing over again.
 

#5
Posts: 831
Threads: 41
Thanks Received: 16
Thanks Given: 12
Joined: Nov 2009
Reputation: 18
Status
None
This comment will have nothing to do with the topic. I love the cat pic. :p
 

#6
 
Status
None
Nothing
 
 

#7
Posts: 831
Threads: 41
Thanks Received: 16
Thanks Given: 12
Joined: Nov 2009
Reputation: 18
Status
None
What's your hack about? Tell us more about it :p
 

#8
 
Status
None
Nothing
 
 



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite