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Mystic Quest Reborn / Mystic Quest HardType
(06-07-2011, 11:53 PM)Archaic Wrote: This looks good. Let me know if you need a tester/spriter or ideas for music.
Regarding spriting.
It's good that you're willing to help and don't let me discourage; however, the actual implementation process isn't easy at all. Overworld sprites look very doable, but not so much boss or normal enemy sprites. I suggest either using the palettes that come with this game instead of creating all new ones. In a 3BPP game that has palette sizes of 8 colors, you tend to have a lot of sprites and tiles utilizing the same palette. This means that when you change one color, it may look good for sprite or tile you're changing it for and look horrid for another. You could tweak the palettes and do minor adjustments to the colors to liven them up without it look horrible.
Example of how the Town Tiles are viewed in YY-CHR, for Archaic.
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