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All Things Event Hacking
06-02-2016, 08:28 AM
Thanks, I got all documents plus the event dump from Imzogelmo's site. The Novalia patches were a nice bonus, too.
I understand your explanation now. That very last bit (second value of 3rd byte) is set to 04 for maps 0-99, and 05 for those 100 and above. So, like loading map #128 would be 6B 28 05.
I'm making a full list of which bytes correspond to which maps,
00: WOB OVERWORLD
01: WOR OVERWORLD
02: SERPENT TRENCH CUTSCENE
03: ???
04: ???
05: FALCON, OUTSIDE
06: FALCON, OUTSIDE
07: FALCON, BLACKJACK ROOM
08: FALCON, INDOORS ???
09: STORY SELECT SCREEN (Locke, Terra/Banon/Edgar, Sabin)
10: CHOCOBO STABLE
11: FALCON, DECK
12: NARSHE, OVERLOOKING CLIFF (Magitek Terra/Vicks/Wedge)
13: NARSHE, OUTSIDE
14: NARSHE, OUTSIDE
15: NARSHE, OUTSIDE
16: NARSHE BATTLEFIELD
17: NARSHE, NORTHERN PEAK (first scene of introduction)
Is there a full list somewhere?
I understand your explanation now. That very last bit (second value of 3rd byte) is set to 04 for maps 0-99, and 05 for those 100 and above. So, like loading map #128 would be 6B 28 05.
I'm making a full list of which bytes correspond to which maps,
00: WOB OVERWORLD
01: WOR OVERWORLD
02: SERPENT TRENCH CUTSCENE
03: ???
04: ???
05: FALCON, OUTSIDE
06: FALCON, OUTSIDE
07: FALCON, BLACKJACK ROOM
08: FALCON, INDOORS ???
09: STORY SELECT SCREEN (Locke, Terra/Banon/Edgar, Sabin)
10: CHOCOBO STABLE
11: FALCON, DECK
12: NARSHE, OVERLOOKING CLIFF (Magitek Terra/Vicks/Wedge)
13: NARSHE, OUTSIDE
14: NARSHE, OUTSIDE
15: NARSHE, OUTSIDE
16: NARSHE BATTLEFIELD
17: NARSHE, NORTHERN PEAK (first scene of introduction)
Is there a full list somewhere?
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