Users browsing this thread: 1 Guest(s)
Battle Background Offsets

#1
Posts: 2,769
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
Battle Background Data is compressed. Use Geigers "Peer Sprite Viewer" to decompress and recompress graphics.
I asked Lord J if he would be able to implement such a thing in his next installment and lets be hopeful Wink
Speaking of Lord J, I got the offsets from his website.


Code:
27ABE7      27B859                3186      Compressed data: battle backgrounds      SNES 4 bit colors      
27B859     27BFE2                 1929     Compressed data: battle backgrounds     SNES 4 bit colors     
27BFE2     27C899                 2231     Compressed data: battle backgrounds     SNES 4 bit colors     
27C899     27CF04                 1643     Compressed data: battle backgrounds     SNES 4 bit colors     
27CF04     27D212                 782     Compressed data: battle backgrounds     SNES 4 bit colors     
27D212     27DB78                 2406     Compressed data: battle backgrounds     SNES 4 bit colors     
27DB78     27E2B5                 1853     Compressed data: battle backgrounds     SNES 4 bit colors     
27E2B5     27E77B                 1222     Compressed data: battle backgrounds     SNES 4 bit colors     
27E77B     27EEC8                 1869     Compressed data: battle backgrounds     SNES 4 bit colors     
27EEC8     27F77F                 2231     Compressed data: battle backgrounds     SNES 4 bit colors     
27F77F     2802B3                 2868     Compressed data: battle backgrounds     SNES 4 bit colors     
2802B3     280E49                 2966     Compressed data: battle backgrounds     SNES 4 bit colors     
280E49     281A41                 3064     Compressed data: battle backgrounds     SNES 4 bit colors     
281A41     282149                 1800     Compressed data: battle backgrounds     SNES 4 bit colors     
282149     282E58                 3343     Compressed data: battle backgrounds     SNES 4 bit colors     
282E58     2835C1                 1897     Compressed data: battle backgrounds     SNES 4 bit colors     
2835C1     283ECA                 2313     Compressed data: battle backgrounds     SNES 4 bit colors     
283ECA     2845AE                 1764     Compressed data: battle backgrounds     SNES 4 bit colors     
2845AE     284A76                 1224     Compressed data: battle backgrounds     SNES 4 bit colors     
284A76     28512D                 1719     Compressed data: battle backgrounds     SNES 4 bit colors     
28512D     2858B6                 1929     Compressed data: graphics from magitek factory battle background?     SNES 4 bit colors     
2858B6     285CB5                 1023     Compressed data: battle backgrounds     SNES 4 bit colors     
285CB5     286960                 3243     Compressed data: battle backgrounds     SNES 4 bit colors     
286960     2872BA                 2394     Compressed data: battle backgrounds     SNES 4 bit colors     
2872BA     2875DE                 804     Compressed data: graphics from magitek factory battle background?     SNES 4 bit colors     
2875DE     287C67                 1673     Compressed data: battle backgrounds     SNES 4 bit colors     
287C67     288858                 3057     Compressed data: battle backgrounds     SNES 4 bit colors     
288858     288F6E                 1814     Compressed data: battle backgrounds     SNES 4 bit colors     
288F6E     289625                 1719     Compressed data: battle backgrounds     SNES 4 bit colors     
289625     28A617                 4082     Compressed data: tentacles battle background     SNES 4 bit colors     
28A617     28AC6A                 1619     Compressed data: battle backgrounds     SNES 4 bit colors     
28AC6A     28B3F3                 1929     Compressed data: battle backgrounds     SNES 4 bit colors     
28B3F3     28BAB5                 1730     Compressed data: battle backgrounds     SNES 4 bit colors     
28BAB5     28C1E7                 1842     Compressed data: Zozo battles background     SNES 4 bit colors     
28C1E7     28CC7F                 2712     Compressed data: battle backgrounds     SNES 4 bit colors     
28CC7F     28D3CE                 1871     Compressed data: battle backgrounds     SNES 4 bit colors     
28D3CE     28D566                 408     Compressed data: battle backgrounds     SNES 4 bit colors     
28D566     28E620                 4282     Compressed data: final Kefka Espers part 1 battle background     SNES 4 bit colors     
28E620     28F74B                 4395     Compressed data: final Kefka Espers part 1 battle background     SNES 4 bit colors     
28F74B     29074A                 4095     Compressed data: final Kefka Espers part 2 battle background     SNES 4 bit colors     
29074A     29189D                 4435     Compressed data: final Kefka Espers part 2 battle background     SNES 4 bit colors     
29189D     2928D9                 4156     Compressed data: final Kefka Espers part 3 battle background     SNES 4 bit colors     
2928D9     2937D6                 3837     Compressed data: final Kefka Espers part 3 battle background     SNES 4 bit colors     
2937D6     29481E                 4168     Compressed data: final Kefka battle background     SNES 4 bit colors     
29481E     29582A                 4108     Compressed data: final Kefka battle background     SNES 4 bit colors     
29582A     295A63                 569     Compressed data: battle backgrounds     SNES 4 bit colors     
295A63     29616D                 1802     Compressed data: Ghost train graphics?     SNES 4 bit colors     
29616d     2964C1                 852     Compressed data: battle backgrounds     SNES 4 bit colors


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#2
Posts: 1,261
Threads: 250
Thanks Received: 11
Thanks Given: 7
Joined: Jun 2009
Status
Traitor
This is very helpful and I would have replied sooner, but I was on vacation for ten days. :p
  Find
Quote  

#3
Posts: 2,769
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
its str8 bro I was on Vacation myself, I guess Justin held it down 4 a while huh lol :p


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#4
Posts: 1,261
Threads: 250
Thanks Received: 11
Thanks Given: 7
Joined: Jun 2009
Status
Traitor
It seems that way.
I have backups of the forums/site on my PC so if anything were to happen, I can fix it with ease. I doubt anything will happen really however. :p
  Find
Quote  

#5
Posts: 264
Threads: 12
Thanks Received: 4
Thanks Given: 2
Joined: Oct 2009
Reputation: 6
Status
Lucky-Girl
Oh shi-

Next time I'm riding solo, let me know! Hahaha. I had no clue I was by myself. I would have made more time in my schedule for the Forum!

...

But it's not like anything happened, anyways.


"The doom and gloom is justified.
A couple of people are going to die.
Even though you can turn back the time,
you're always a moment too late!"
  Find
Quote  

#6
Posts: 2,769
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
yea tru :p


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#7
Posts: 831
Threads: 41
Thanks Received: 16
Thanks Given: 12
Joined: Nov 2009
Reputation: 18
Status
None
Is there no way to edit a monster's battle script so the background can be changed several times during a battle?

I couldn't find any way on how to do this, any ideas?
Quote  

#8
Posts: 2,769
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
that I dont know

the only thing that can change the backgrounds are dances

u might have 2 look @ those offsets

or give an enemy the dance ability (idk if that can be done tho)


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  

#9
Posts: 831
Threads: 41
Thanks Received: 16
Thanks Given: 12
Joined: Nov 2009
Reputation: 18
Status
None
I tried giving an enemy the command "dance"

but it seems that the game automatically assigns Wind Song and the background changes back to the WOB's plains...and I cannot get the enemy to do another dance
Quote  

#10
Posts: 2,769
Threads: 88
Thanks Received: 24
Thanks Given: 87
Joined: Jun 2009
Reputation: 25
Status
None
aww that sux =/


"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC
Quote  



Forum Jump:

Users browsing this thread: 1 Guest(s)


Theme by Madsiur2017Custom Graphics by JamesWhite