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FFVI: Divergent Paths
06-19-2021, 06:10 PM
(This post was last modified: 06-19-2021, 07:17 PM by PowerPanda.)
FINAL FANTASY 6: DIVERGENT PATHS IS COMPLETED AND RELEASED
That's it. It's done. I'm submitting it to Romhacking.net now.
The initial post contains the final file, in both a headered and unheadered format. I have corrected the checksum, which should mitigate any patching issues. The following changes were made between RC4 and the Final Version:
Typos corrected, as usual
Refresh can no longer be used from the menu
Doom has been renamed to Death, and Condemned to Doom
Shadow's shurikens have been balanced out, and the graphics were changed for the Tack Star to be as big as the Ninja Star
The Checksum has been corrected, and an unheadered version is now available
In this final release, you will find a new Save Archive in the EXTRAS folder. There have been several changes to the manual too.
I have made most of my work public already. Off the top of my head, the following patches are available here on the forums. They were developed for Divergent Paths:
FULL ROSTER: Allows you to add a fully-playable 15th and 16th character
EVERYBODY GETS A CHOCOBO: Adds missing graphics for guest characters to ride Chocobos and Magitek Suits. Also incorporated into the Full Roster hack.
CYAN'S UNEVENTFUL DREAM: Removes the party split at the beginning of Cyan's Dream, freeing up over 1kb of event space. Necessary for the Full Roster hack to not crash at that part of the game.
EQUIPMENT CHECK and COMMAND REPLACEMENT: Already posted on the forums here by Madsiur and Gray Shadows.
DUAL WIELD: Allows weapons to be restricted from Dual Wielding. A final version of this will be released soon.
BREAKABLE TOOLS: ASM by Subtraction is fully available on my post asking for help. A final version of this will be released soon.
AQUATIC CAVES: Adds a new battlefield to the Ancient Cave that teaches Water Rondo.
STEAL TWICE: Allows Locke to steal both the common and rare item. ASM is available in my post asking for help. A final version of this will be released soon.
TINTINABAR RESTORES MP: A final version of this will be released soon.
For anything else, Divergent Paths remains compatible with FF3usME, FF6LE, and ZoneDoctor CE. Using those programs, you will be able to view and recreate almost all of the other changes.
That's it. It's done. I'm submitting it to Romhacking.net now.
The initial post contains the final file, in both a headered and unheadered format. I have corrected the checksum, which should mitigate any patching issues. The following changes were made between RC4 and the Final Version:
Typos corrected, as usual
Refresh can no longer be used from the menu
Doom has been renamed to Death, and Condemned to Doom
Shadow's shurikens have been balanced out, and the graphics were changed for the Tack Star to be as big as the Ninja Star
The Checksum has been corrected, and an unheadered version is now available
In this final release, you will find a new Save Archive in the EXTRAS folder. There have been several changes to the manual too.
(06-19-2021, 04:56 PM)Joshua H. Wrote: I'd encourage making your work for this hack public. It'll most likely cause quite a stir on romhacking.org. Besides, Justin recently made his work for MMX3 - Zero Project public and it's been a 'ground swell' of innovation for the other games in the series. We might just get a Capsule Remix of MMX2 with Zero playable during a newgame+ save...that last thought is ONLY speculation on my part...
I have made most of my work public already. Off the top of my head, the following patches are available here on the forums. They were developed for Divergent Paths:
FULL ROSTER: Allows you to add a fully-playable 15th and 16th character
EVERYBODY GETS A CHOCOBO: Adds missing graphics for guest characters to ride Chocobos and Magitek Suits. Also incorporated into the Full Roster hack.
CYAN'S UNEVENTFUL DREAM: Removes the party split at the beginning of Cyan's Dream, freeing up over 1kb of event space. Necessary for the Full Roster hack to not crash at that part of the game.
EQUIPMENT CHECK and COMMAND REPLACEMENT: Already posted on the forums here by Madsiur and Gray Shadows.
DUAL WIELD: Allows weapons to be restricted from Dual Wielding. A final version of this will be released soon.
BREAKABLE TOOLS: ASM by Subtraction is fully available on my post asking for help. A final version of this will be released soon.
AQUATIC CAVES: Adds a new battlefield to the Ancient Cave that teaches Water Rondo.
STEAL TWICE: Allows Locke to steal both the common and rare item. ASM is available in my post asking for help. A final version of this will be released soon.
TINTINABAR RESTORES MP: A final version of this will be released soon.
For anything else, Divergent Paths remains compatible with FF3usME, FF6LE, and ZoneDoctor CE. Using those programs, you will be able to view and recreate almost all of the other changes.
Projects:
FFVI: Divergent Paths (Completed) - a complete storyline and gameplay hack of FF6 that adds Leo as a playable character
The following 2 users say Thank You to PowerPanda for this post:
• Joshua H. (06-19-2021), Sarah-ga (06-19-2021)
• Joshua H. (06-19-2021), Sarah-ga (06-19-2021)
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