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15th Character Workaround

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Okay, progress report. Got the right graphics used, mostly. Uses Leo's portrait and sprite on the overworld and in battle, but as the party leader aboard the airship and in locations, it's blank.

Figured out it's calling Leo Kefka due to the last time the 15th slot was used, it was for the cinematic battle of Kefka and the Esper in Thamasa, which is char 2B. Renamed Kefka, changed equipment, didn't affect anything. But if I had to guess, I'd have to start a new game to have the changes take effect. For the hell of it, tried to use a Rename Card on him, and it plain wouldn't let me.

The battle stat problem is still happening.

Also Leo overwrites Umaro when he joins the party. Not sure why, Umaro is 0E while the 15th char is 0F. Double checked my recruiting event to be sure it refers to the right characters, and it does.

Anyway, if anyone wants to take a look, here's what I have so far. Mostly its copied from the Ghost event with the relevant character values changed.

[Image: Leo%20Event_zpsc2pzm4gp.png]

Code:
CB/AB14: 4B    Display dialogue message $02CC, wait for button press
               SABIN: What is it?
               CYAN: Seems to want to come with us.
               Bring it along?
               ^(Sure)
               ^(No way)
CB/AB17: B6    Indexed branch based on prior dialogue selection [$CBAC53, $CA5EB3]
CB/AB1E: FE    Return

Code:
CB/AB1F: B2    Call subroutine $CAC5C1 (set CaseWord bit corresponding to number of characters in party)
CB/AB23: C0    If ($1E80($1A3) [$1EB4, bit 3] is set), branch to $CBAAD9
CB/AB29: DE    Load CaseWord with the characters in the currently active party?
CB/AB2A: C0    If ($1E80($1A7) [$1EB4, bit 7] is set), branch to $CBAB4E
CB/AB30: 40    Assign properties $10 to character $07 (Actor in stot 7)
CB/AB33: 3D    Create object $07
CB/AB35: 3F    Assign character $07 (Actor in stot 7) to party 1
CB/AB38: 37    Assign graphics $14 to object $07 (Actor in stot 7)
CB/AB3B: 43    Assign palette $00 to character $07 (Actor in stot 7)
CB/AB3E: 7F    Change character $07's name to $10 (????? )
CB/AB41: 88    Remove the following status ailments from character $07 (Actor in stot 7): Float, Hide, Chant (Casting Spell), Morph (Esper-form), Instant Death Protection, Frozen, Rage, Death (Wound), Petrify (Stone), Imp, Vanish (Clear), Poison, Zombie, Dark
CB/AB45: 8B    For character $07 (Actor in stot 7), take HP and set to maximum
CB/AB48: 8C    For character $07 (Actor in stot 7), take MP and set to maximum
CB/AB4B: 42    Hide object $10
CB/AB4D: FE    Return
  Find
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Messages In This Thread
15th Character Workaround - by DrakeyC - 04-06-2017, 01:07 PM
RE: 15th Character Workaround - by Gi Nattak - 04-06-2017, 01:19 PM
RE: 15th Character Workaround - by DrakeyC - 04-06-2017, 01:58 PM
RE: 15th Character Workaround - by PowerPanda - 04-06-2017, 02:55 PM
RE: 15th Character Workaround - by madsiur - 04-07-2017, 05:20 AM
RE: 15th Character Workaround - by DrakeyC - 04-07-2017, 05:35 PM
RE: 15th Character Workaround - by DrakeyC - 04-18-2017, 09:16 AM
RE: 15th Character Workaround - by DrakeyC - 04-24-2017, 08:09 AM
RE: 15th Character Workaround - by Gi Nattak - 04-24-2017, 03:42 PM
RE: 15th Character Workaround - by DrakeyC - 04-25-2017, 08:13 AM
RE: 15th Character Workaround - by Tenkarider - 04-25-2017, 10:41 AM
RE: 15th Character Workaround - by Gi Nattak - 04-25-2017, 02:12 PM
RE: 15th Character Workaround - by Tenkarider - 04-25-2017, 02:36 PM
RE: 15th Character Workaround - by Gi Nattak - 04-25-2017, 02:51 PM
RE: 15th Character Workaround - by madsiur - 04-25-2017, 06:21 PM
RE: 15th Character Workaround - by DrakeyC - 04-26-2017, 01:18 PM
RE: 15th Character Workaround - by madsiur - 04-28-2017, 06:25 PM

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