Users browsing this thread: 1 Guest(s)
Slot Questions
04-05-2017, 12:51 AM
This thread has been really helpful but it doesn't explain how Joker Doom's name is called. I know that it uses Dispatch's name slot, but that's about all I know. From what I can tell the spells are called here:
Code:
(Data - spell numbers for Slot attacks)
C2/4E4A: 94 (L.5 Doom -- used by Joker Doom)
C2/4E4B: 94 (L.5 Doom -- used by Joker Doom)
C2/4E4C: 43 (Bahamut)
C2/4E4D: FF (Nothing -- used by Triple Bar?)
C2/4E4E: 80 (H-Bomb)
C2/4E4F: 7F (Chocobop)
C2/4E50: 81 (7-Flush)
C2/4E51: FE (Lagomorph)
- I know the two Joker Doom Slot Attacks calls at least some of their data from Lv. 5 Doom. I'm guessing the Slots command provides the targeting data and the ability to bypass status immunity?
- Do Slot Attacks 4E4A and 4E4B call their names from the Dispatch spell, does spell 94 (Lv. 5 Doom) call the name from Dispatch, or is there some other unknown variable that I'm not seeing?
- Out of the two Joker Doom Spells which one targets the party and which one targets the enemy?
- It appears the other slot attacks call their names from their respective spells directly. Am I right?
- If I set Slot Attack 4E4D to a different spell, will it work correctly?
- I could not wrap my head around how to change the graphics. How would I go about changing the Bar graphic into a Blue 7?
« Next Oldest | Next Newest »
|
||||
Users browsing this thread: 1 Guest(s)