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Giving Umaro's attacks to another character
03-26-2017, 09:57 AM
If i understood it correctly, at C2/16EE the command is set as #$24. I suspect the original designers probably setup the command #$24 as a pseudo-command for the purposes of animation.
It looks like the command animations is setup at the C1/B775 table, but command animation is outside of my range of experience and i can't give you further advice. The Umaro's throw pseudo command is executed at C1/BA5F. Perhaps, you should check this code.
In the worst scenario, you can disable Umaro's throw in the C2/1676 table. As example, you can change the Umaro's throw pointer for the charge/tackle pointer.
For reference, the pseudo-commands are below. Keep in mind the commands may not work correctly if called directly. They may need manual configuration in code to work.
Code:
C2/16EE: A9 24 LDA #$24
C2/16F0: 85 B5 STA $B5 (Set command to #$24)
It looks like the command animations is setup at the C1/B775 table, but command animation is outside of my range of experience and i can't give you further advice. The Umaro's throw pseudo command is executed at C1/BA5F. Perhaps, you should check this code.
In the worst scenario, you can disable Umaro's throw in the C2/1676 table. As example, you can change the Umaro's throw pointer for the charge/tackle pointer.
For reference, the pseudo-commands are below. Keep in mind the commands may not work correctly if called directly. They may need manual configuration in code to work.
Code:
C1/B7B1 88 BC (1E) nothing (exits)
C1/B7B3 88 BC (1F) nothing (exits)
C1/B7B5 0A BB (20) stumble when failed dance
C1/B7B7 F1 B7 (21) roulette
C1/B7B9 E9 B7 (22) ? (poison, regen, seizure, escape animation)
C1/B7BB 8E BA (23) umaro's tackle/charge
C1/B7BD 5F BA (24) umaro's throw
C1/B7BF B7 BA (25) ?
C1/B7C1 55 B9 (26) dice animation
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