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Giving Umaro's attacks to another character

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If i understood it correctly, at C2/16EE the command is set as #$24. I suspect the original designers probably setup the command #$24 as a pseudo-command for the purposes of animation.

Code:
C2/16EE: A9 24        LDA #$24
C2/16F0: 85 B5        STA $B5     (Set command to #$24)

It looks like the command animations is setup at the C1/B775 table, but command animation is outside of my range of experience and i can't give you further advice. The Umaro's throw pseudo command is executed at C1/BA5F. Perhaps, you should check this code.

In the worst scenario, you can disable Umaro's throw in the C2/1676 table. As example, you can change the Umaro's throw pointer for the charge/tackle pointer.

For reference, the pseudo-commands are below. Keep in mind the commands may not work correctly if called directly. They may need manual configuration in code to work.

Code:
C1/B7B1 88 BC   (1E)    nothing (exits)
C1/B7B3 88 BC   (1F)    nothing (exits)
C1/B7B5 0A BB   (20)    stumble when failed dance
C1/B7B7 F1 B7   (21)    roulette
C1/B7B9 E9 B7   (22)    ? (poison, regen, seizure, escape animation)
C1/B7BB 8E BA   (23)    umaro's tackle/charge
C1/B7BD 5F BA   (24)    umaro's throw
C1/B7BF B7 BA   (25)    ?
C1/B7C1 55 B9   (26)    dice animation
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RE: Giving Umaro's attacks to another character - by HatZen08 - 03-26-2017, 09:57 AM

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