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SRAM Expansion

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(12-17-2016, 06:00 AM)Tenkarider Wrote: Emulators and ROMs don't have hardware limitations like cartridges though. If you wanted to enlarge the SRAM 
for a ROM I believe it would be as simple as adjusting the ROM header byte at $C0/FFD8. The value for the 
original FF3 ROM is $03, which indicates a 64K Bit SRAM (8192 bytes). If you change this value to $05, the 
emulator should automatically increase the SRAM size to 256K.

It seems setting the byte to #$07 gives 128kb. Maybe 256kb would be #$0F, I'm not sure. As this post state, if your game has 8kb of SRAM, it would be mirrored among all the banks. A SRAM hack is also a good way to keep repros guys away, as I'm not sure if carts with 128kb or 256kb of SRAM are found easily.

(12-17-2016, 09:16 AM)seibaby Wrote: Hooray! This is the first step towards many interesting possibilities such as expansion of spells, items, chests, event bits. Not to mention the incredible utility of having lots of free general-purpose RAM available for battle functions.

Yes! FF6-G and FF6 T-Edition use it for item expansion among other things like more rare items. We could even have a bestiary with each monster having a bit set to show his entry or more rages. There's a lot of possibilities.
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Messages In This Thread
SRAM Expansion - by madsiur - 12-17-2016, 01:05 AM
RE: SRAM Expansion - by Tenkarider - 12-17-2016, 06:00 AM
RE: SRAM Expansion - by seibaby - 12-17-2016, 09:16 AM
RE: SRAM Expansion - by madsiur - 12-17-2016, 09:45 AM
RE: SRAM Expansion - by B-Run - 12-19-2016, 09:02 AM
RE: SRAM Expansion - by seibaby - 12-19-2016, 09:17 AM

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