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Music Player
One thing that was just reported to me about the music player:
If a map has 00 as music ID, it's silence / current song, which mean song ID 00 does not overwrite the previous song that was playing. This mean if you are on a map with song ID 00 and use the music player, when exiting the menu the music player song will continue to play, given another song than 00 is not set in the entrance event of the map as an example.
It's not technically a music player bug, more something that needs to be modified in order to take into account this exception. I'll look into this this weekend but the only thing I can think about is stopping the music player song and play nothing if map song ID is 00, since I can't predict when a player will enter a map with song ID 00 and have the previous song ID played in RAM, or maybe I can... I'll need to check this.
One thing a hacker can do is either have no map with 00 as music ID or set a song in the entrance event of those maps.
If a map has 00 as music ID, it's silence / current song, which mean song ID 00 does not overwrite the previous song that was playing. This mean if you are on a map with song ID 00 and use the music player, when exiting the menu the music player song will continue to play, given another song than 00 is not set in the entrance event of the map as an example.
It's not technically a music player bug, more something that needs to be modified in order to take into account this exception. I'll look into this this weekend but the only thing I can think about is stopping the music player song and play nothing if map song ID is 00, since I can't predict when a player will enter a map with song ID 00 and have the previous song ID played in RAM, or maybe I can... I'll need to check this.
One thing a hacker can do is either have no map with 00 as music ID or set a song in the entrance event of those maps.
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