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Fuse Spell Pool Submissions

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(10-20-2016, 11:40 AM)Lockirby2 Wrote: Well, I had been modifying spells just to demonstrate/test the animations.  I figured that the animations would be moved to wherever they need to be when the time comes.  I never planned to really overwrite the spells (which is why my names are ten digits long and not six).

It was not aimed at you. I wanted to make sure we were planning to expand animations, at least for animation data (what you edited).

(10-20-2016, 11:40 AM)Lockirby2 Wrote: I'll look into the animation scripting language though.

I had a look at the whole mechanic of adding a brand new animation from scratch with new graphics. There's a bunch of data that would need expansion:

Code:
D00000     D07FB1     Battle Animation Scripts
D07FB2     D097FF     Attack Animation Data (406 items, 14 bytes each)
D10141     D1EAD7     Battle Animation Frame Data (variable size frames, 2 bytes per tile)
D1EAD8     D1EFFF     Pointers to Battle Animation Scripts (+$D00000)
D20000     D25FFF     3bpp Battle Animation Tile Formation (64 bytes each)
D2C000     D2DFFF     2bpp Battle Animation Tile Formation (64 bytes each) *
D30000     D4C997     Battle Animation Graphics (3bpp)
D4D000     D4DF3B     Attack Graphics Data (650 items, 6 bytes each)
D4DF3C     D4FFFF     Pointers to Battle Animation Frame Data (+$D10000)
D87000     D8C99F     Battle Animation Graphics (2bpp) *
* facultative

I'm not sure others had planned to take this route (though it could be only for some animations) but I think in the long term, given the number of animation we need, it would worth it. Script expansion alone would allow as an example more repetition of the same graphic and other effects. However a new graphic require its own Tile Formation, Frame Data and Attack Graphic Data. This doesn't mean we couldn't copy those from other spells. In the case of Pearl and by only modifying slightly Tile Formation, Attack Graphic Data and leaving Script and Frame data intact, we could have a 3bpp chest turning instead of the sphere and original Pearl would be intact (silly example...). These expansions could lead to spells like these.

I'm willing to expand everything (or scripts and animation data only) and study more each data and try to come up with nice tweaks. All the format info is on the wiki thanks to Everything and we have the animations scripts dump too for examples. However I feel this is a big decision and should be discussed more deeply. Someone to sprite some spell graphics would be cool also if we take that route.
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Messages In This Thread
Fuse Spell Pool Submissions - by B-Run - 10-08-2016, 08:50 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-10-2016, 06:08 PM
RE: Fuse Spell Pool Submissions - by Kugawattan - 10-11-2016, 11:22 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-11-2016, 03:06 PM
RE: Fuse Spell Pool Submissions - by FF6Fanatic - 10-11-2016, 09:49 PM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-12-2016, 02:02 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 05:25 AM
RE: Fuse Spell Pool Submissions - by Lockirby2 - 10-20-2016, 11:40 AM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 12:41 PM
RE: Fuse Spell Pool Submissions - by B-Run - 10-20-2016, 04:42 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-20-2016, 05:56 PM
RE: Fuse Spell Pool Submissions - by madsiur - 10-21-2016, 03:27 AM
RE: Fuse Spell Pool Submissions - by madsiur - 10-25-2016, 10:33 PM
RE: Fuse Spell Pool Submissions - by SSJ Rick - 10-30-2016, 09:29 PM

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