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Fuse Spell Pool Submissions
10-20-2016, 11:40 AM
Well, I had been modifying spells just to demonstrate/test the animations. I figured that the animations would be moved to wherever they need to be when the time comes. I never planned to really overwrite the spells (which is why my names are ten digits long and not six).
I'll look into the animation scripting language though.
I'll look into the animation scripting language though.
Moogles FTW
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